Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-12-2004 , 07:45 PM
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First car WIP

I don't usually post much around here...usually just lurk.. But i've been working on this car for the past 3 days on and off.. I've only used this program for the past 3weeks or so.. I would like to have a few critiques or just some opinions on how it is looking so far..... Thank you

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# 2 04-12-2004 , 07:50 PM
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That is very good indeed, quite hard to believe you only used maya for 3 weeks. Gr8 job user added image


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# 3 04-12-2004 , 08:38 PM
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For three weeks learning that is excellent! Have you used other 3D packages? Keep it up,

Mat.

# 4 04-12-2004 , 09:07 PM
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Thanks for the compliments.. This is my first 3d package... I've just read a lot and played around with the program... This is the first project that i've actually undertook. Modelling is very tedious.. and my hat goes off to all you professional modelers out there...

Extra Information: I forgot to say that this is suppose to be a 300zx. And its made out of polygons.... Hopefully i'll begin adding the doors and other details today.... and post it later

# 5 04-12-2004 , 09:48 PM
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i was gonna guess celica, but cool stuff

# 6 05-12-2004 , 12:37 AM
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Finished the front airdam and started making the edges for everything...not much of an update but here it is
As of this picture the poly count is 1601...is that to many?

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# 7 05-12-2004 , 04:29 AM
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IS there a view or something that I can render of my car that will help with critiques...maybe just everybody is in bed... oh well any and all comments are appreciated...

# 8 05-12-2004 , 04:55 AM
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maybe just a mesh or a low poly render
are you doing this in nurbs or polys?
the paint is pretty but dont get ahead of yourself, if you make a flat grey model look good it will look that much better fully textured.

leave the paint until you have the body 90% done at least i would suggest

the scoops in the front look a bit jagged and not straight, the air damn could use a bit more extruding and precision work to make the model look like right.

# 9 05-12-2004 , 06:12 AM
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Thanks for the suggestions...that actually is a low poly render...well i did use subdivide or smooth... just added the paint and render....i'll try the lambert render and put it up... and mesh

# 10 05-12-2004 , 10:40 PM
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Here is mesh and no texture

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# 11 05-12-2004 , 10:41 PM
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..

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# 12 06-12-2004 , 08:54 PM
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Heres my rim idea.. I think it may work.. Guess everyone really likes the model...not crits.

# 13 06-12-2004 , 08:55 PM
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Oops

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# 14 06-12-2004 , 10:09 PM
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did you make that by projecting or filleting and triming nurbs? if so i think i have a similar problem to you which is the small spaces between the trimmed areas and the original areas. does anyone know how to fix this?

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# 15 06-12-2004 , 11:27 PM
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That is problem with tessallation!! you can find coman for fixing that in rnder panel, and there you will find the set nurbs tessellation comand, play around with it and you will solve your problem!!!

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