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11-12-2004, 10:03 PM   #1
SlipKnot66
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Maya/Mentalray + Dirtmap
Hello!
This is my last work done with Maya/mentalray, this time using Occlusion pass with the help of the dirtmap shader. C&C are welcome
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11-12-2004, 11:52 PM   #2
RubberChicken
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Are sure thats not a photograph your posting?! Outstanding work!
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12-12-2004, 12:13 AM   #3
noanswer42
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What kind of camera did you use there? :p
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12-12-2004, 12:17 AM   #4
SlipKnot66
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RubberChicken , Thank you ..noanswer42 im using a 28mm camera
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12-12-2004, 05:50 AM   #5
Turbo Dan
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the wallpaper looks a bit grainy and the knob on the shelf of the left looks a bit maybe too shiny?
but im in no place to offer suggestions as i am no where close to that skill level of a render

i gotta learn how to use GI FG and dirtmap

i tried to do a heavy render like that the other day and as soon as i hit the render current frame button the program just shut down, haha

Last edited by Turbo Dan; 12-12-2004 at 06:17 AM.
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14-12-2004, 10:50 PM   #6
MainlineX
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Nice job slipknot, realistic render....
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16-12-2004, 03:54 AM   #7
roach105
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good job bud. That dirtmap does wonders. I could believe the results I was getting using it.
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16-12-2004, 07:46 PM   #8
MrKnight
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Wow!! Great render!!!

I think we would really like to see a wireframe.
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17-12-2004, 10:15 AM   #9
Anhslaught
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thats a photo of my dining room. IMA SUE U !!! haha
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21-12-2004, 05:34 PM   #10
SlipKnot66
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Thanks for all the comments
Here are 2 links, 1 is the occlusion map and the other one the wireview.

http://img130.exs.cx/img130/9908/int...scamerasha.jpg
http://img89.exs.cx/img89/6391/wireview1xa.jpg
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21-01-2005, 02:53 AM   #11
herr_klaus
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hello can someone tell what a occlusion map does...

very interesting
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23-01-2005, 07:45 AM   #12
DanaScully
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my first reaction was "oh my god....beautiful:


amazing work.
Hopefully one day i will be able to produce something this spectacular,
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22-02-2005, 12:15 AM   #13
nonclemente
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great work,:tup::tup::tup:

very realistic.:speechles:speechles:speechles

my only comment since i'm bad at rendering and texturing is,
the edges of the models are to sharp, meybe you could try to bevel. just a suggestion.
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22-02-2005, 09:34 AM   #14
ZykotiK
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The most amazing thing about it is how the scene ISN'T a complex thing! Nothing is extremely high poly, yet you've pulled off an uber realistic look. Well done man, you've impressed me immencely!
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09-03-2005, 09:51 AM   #15
urvinism
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Very nice! How did you do the plants?
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