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Old 26-02-2005, 12:27 AM   #76
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HI guys!!!

this is the colour map+bump map....now ill go over to specular map...and then ill do the body.The time runs away...

I have a problem i dont know why but when i make a close up render then the two parts of the texture or where its supposed to be mirrored seem to create a seam where no shall be...how can i get rid of that ???
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Old 26-02-2005, 12:29 AM   #77
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this is the error:
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Old 26-02-2005, 12:31 AM   #78
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here is some bumop demonstration of his neck:
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Old 26-02-2005, 12:51 AM   #79
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Do the normals on the face shield match? It looks as though the bump is inverted on the mirrored side, and the seam appears because of the bump's simulation of shading depth being reversed.
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Old 26-02-2005, 12:55 AM   #80
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it looks to me as if the bump map on on the mirrored side is reversed. Perhaps, the faces on the mirrored side need to have normals reversed. I don't know. Check normals by going, display>polygon componants>normals. If thats not the problem, perhaps it is the hard edge between the two halves. Select all the joining vertices, and merge them then select the the center edges and soften them. Hope that helps.
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Old 26-02-2005, 01:14 PM   #81
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hi guys
nothing of it helped im sorry.All the normals are facing outwards perpendicular as they shall and the halfes are merged together and the edges are softened where the two halfs touched each other.....i hope and think that its just my video card that makes some troubles.....maybe i have to change the texture resolution quality or how its called....
You see on the top image that the bump map is simuliced very well maybe its an issue of distance and video crad...

Last edited by Dragonhawk : 26-02-2005 at 01:17 PM.
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Old 26-02-2005, 01:24 PM   #82
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maybe i have to reverse the normals of the WHOLe master chief????
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Old 26-02-2005, 02:49 PM   #83
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oh i only get that effect when i ombine those two parts....hmm...i dont understand that
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Old 26-02-2005, 04:26 PM   #84
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okay, how about unlocking the vertex normals then resetting the face normals?
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Old 26-02-2005, 04:56 PM   #85
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uhm...whats that??? how to??? lol
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Old 26-02-2005, 06:16 PM   #86
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To unlock the vertex normal... select edit polygons-->normals-->set vertex normals-->option box. From the option, check unlock vertex normals and apply. The vertex normals are similar to face normals, in that the specify the X, Y, Z, orientation for a vertex.

Once you've unlocked the vertex normal, try resetting the face normal again.
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Old 27-02-2005, 01:36 AM   #87
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Actually, Dae was having the exact same problem, check his thread out, all he did was reverse the faces on half the model
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Old 27-02-2005, 01:40 PM   #88
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Just flip the uv for that side in the texture editor and then sew both halves together .

_J
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Old 27-02-2005, 01:56 PM   #89
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k i do what jay s saying....but i dont think i get that master chief 100% done so i hope it will sufiice for the noob challenge
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Old 01-03-2005, 02:38 PM   #90
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THis is my Master chief without glow effect...ill add it for the final image....
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