SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Competitions / Previous Challenges (Archives) / Dec/Jan - NOOB - mayakid14
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 28-01-2005, 04:20 PM   #16
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Default

In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.

Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 06-02-2005, 04:51 PM   #17
dae
Subscriber
 
dae's Avatar
 
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
Talking

just a little thing the arrows in the quiver are the wrong way, you dont want your hero grabing the arrow head cutting himself.

Dae
__________________
"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
dae is offline   Reply With Quote
Old 06-02-2005, 07:12 PM   #18
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Default

lol FUNNY!!!! I didn't realize that thanks man.................................... :p I didn't realize that before!:p :p :p :p
mayakid14 is offline   Reply With Quote
Old 08-02-2005, 08:58 PM   #19
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Question

am i allowed to use blend shape ?
mayakid14 is offline   Reply With Quote
Old 08-02-2005, 09:51 PM   #20
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Default

I suppose, but animation isn't a requirement for this challenge.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 09-02-2005, 01:25 AM   #21
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Talking

yay That takes alot lot of wieght off my shoulder.
i wasn't sure......BUT WHO CARES ANYWAY. I probably won't win but atleast I can gain alittle more experience out of this.
mayakid14 is offline   Reply With Quote
Old 10-02-2005, 12:40 AM   #22
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Default

MIke, do you think that this hoody is better than the one in the recent picture i posted before in this thread.
you recommended that I should simplify the mesh considerably.
is this considerable enough?
Attached Images
File Type: bmp hoody2.bmp (39.4 KB, 21 views)
mayakid14 is offline   Reply With Quote
Old 10-02-2005, 12:42 AM   #23
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Default

oops wrong picture!
Attached Thumbnails
Click image for larger version

Name:	hoody2.jpg
Views:	108
Size:	13.1 KB
ID:	19545  
mayakid14 is offline   Reply With Quote
Old 10-02-2005, 01:10 AM   #24
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Default

yep, much better.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 12-02-2005, 05:27 PM   #25
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Default

was just wondering.......do they use blend shape when creating game characters or other models?
__________________
I hope you didn't waste your time reading this line.
mayakid14 is offline   Reply With Quote
Old 12-02-2005, 05:31 PM   #26
dae
Subscriber
 
dae's Avatar
 
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
Talking

mayakid14 the answer is, yes they do.
are you going to texture him?

Dae
__________________
"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
dae is offline   Reply With Quote
Old 12-02-2005, 05:46 PM   #27
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Unhappy

yes.....well i am sort of in the process of doing so but to be honest i am not much of a good texturing person.
the UV's came out fine but i think i need more experience in PHOTOSHOP 7.0 .......

here is a render of what i got so far with the texturing.
be honest..... does it look as bad ass i think it is ??????
I know there is a little or alot of interpenetration around the model.....I know alittle tweaking will fix that....
Attached Thumbnails
Click image for larger version

Name:	texturing.jpg
Views:	76
Size:	17.3 KB
ID:	19560  
__________________
I hope you didn't waste your time reading this line.
mayakid14 is offline   Reply With Quote
Old 12-02-2005, 05:47 PM   #28
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Default

another one
__________________
I hope you didn't waste your time reading this line.
mayakid14 is offline   Reply With Quote
Old 12-02-2005, 05:49 PM   #29
mayakid14
Registered User
 
mayakid14's Avatar
 
Join Date: Nov 2004
Location: Florida
Posts: 105
Default

oops forgot the pic
Attached Thumbnails
Click image for larger version

Name:	texturing 2.jpg
Views:	75
Size:	12.1 KB
ID:	19561  
__________________
I hope you didn't waste your time reading this line.
mayakid14 is offline   Reply With Quote
Old 12-02-2005, 06:08 PM   #30
dae
Subscriber
 
dae's Avatar
 
Join Date: Apr 2003
Location: Surrey, UK
Posts: 780
Thumbs up

to be honest it reminds me of my first game model which I did pretty much one year ago, the textures do need to be defined some more ie: folds, muscle etc, but that comes with time and to answer your question
No, it does not look as bad as you think, it looks pretty good, just a little bit more tweaking and it will look even better.

here is a tip: for folds I use the burn and dodge tool, I also use them for defining muscles.

good luck

Dae
__________________
"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
dae is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off