Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 28-01-2005 , 05:20 PM
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In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.

Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.

# 17 06-02-2005 , 05:51 PM
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just a little thing the arrows in the quiver are the wrong way, you dont want your hero grabing the arrow head cutting himself.

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# 18 06-02-2005 , 08:12 PM
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user added image lol FUNNY!!!! I didn't realize that thanks man....................................user added image :p I didn't realize that before!:p :p :p :p

# 19 08-02-2005 , 09:58 PM
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am i allowed to use blend shape ?

# 20 08-02-2005 , 10:51 PM
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I suppose, but animation isn't a requirement for this challenge.

# 21 09-02-2005 , 02:25 AM
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user added image yay That takes alot lot of wieght off my shoulder.
i wasn't sure......BUT WHO CARES ANYWAY. I probably won't win but atleast I can gain alittle more experience out of this.

# 22 10-02-2005 , 01:40 AM
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MIke, do you think that this hoody is better than the one in the recent picture i posted before in this thread.
you recommended that I should simplify the mesh considerably.
is this considerable enough?

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# 23 10-02-2005 , 01:42 AM
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oops wrong picture!

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# 24 10-02-2005 , 02:10 AM
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yep, much better.

# 25 12-02-2005 , 06:27 PM
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was just wondering.......do they use blend shape when creating game characters or other models?


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# 26 12-02-2005 , 06:31 PM
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mayakid14 the answer is, yes they do.
are you going to texture him?

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# 27 12-02-2005 , 06:46 PM
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yes.....well i am sort of in the process of doing so but to be honest i am not much of a good texturing person.
the UV's came out fine but i think i need more experience in PHOTOSHOP 7.0 .......

here is a render of what i got so far with the texturing.
be honest.....user added image does it look as bad ass i think it isuser added image ??????
I know there is a little or alot of interpenetration around the model.....I know alittle tweaking will fix that....

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# 28 12-02-2005 , 06:47 PM
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another one


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# 29 12-02-2005 , 06:49 PM
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oops forgot the pic

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# 30 12-02-2005 , 07:08 PM
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to be honest it reminds me of my first game model which I did pretty much one year ago, the textures do need to be defined some more ie: folds, muscle etc, but that comes with time and to answer your question
No, it does not look as bad as you think, it looks pretty good, just a little bit more tweaking and it will look even better.

here is a tip: for folds I use the burn and dodge tool, I also use them for defining muscles.

good luck

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