Originally posted by vladimirjp
With Maya 6, there came the opportunity to use PSD files in your scenes. But what if you don't have Maya 6 or better?
Did you know that you can save multilayered TIFFs in Photoshop?
They include all your layers, alpha channels, blend modes, adjustment layers and even paths, so that the handling is pretty similiar to 'true' PSD files.
The good (and obviously not too well known) thing is, that Maya can read these multilayered files to use them as textures. This is possible because PS saves a full resolution composite layer along with all the meta data that makes up your image.
Might come in handy at times.
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