SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / [Newbie] - Waterdrops on a "Coke-like" can...
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 16-03-2005, 07:39 PM   #16
twisteddragon33
Registered User
 
twisteddragon33's Avatar
 
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks: 0
Thanked 45 Times in 45 Posts
Default

For the glass you might be able to have the drops sticking out half way. Create a cylinder the same proportions as the bottle and boolean cut away the inside of the drops... You might have to use polygonal drops though. But it should work.
__________________
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
twisteddragon33 is offline   Reply With Quote
Old 21-03-2005, 11:16 AM   #17
alfabreeze
Subscriber
 
Join Date: Nov 2004
Location: Rome (Italy)
Posts: 14
Thanks: 0
Thanked 2 Times in 2 Posts
Default Update...

Looks like I'm getting closer!
I've started the whole thing up again with Particles... (pretty stubborn, am I not? ;-)p

I've managed to keep the particles emitted from the can's surface stucked on the surface itself (1/2 way), simply setting to zero the "normals velocity" value in the "ParticleShape" tab. And by raising the "Threshold" value I've even gotten the closest drops to join together as a single shaped-like ones.
As for the randomness of each drop's size, I solved the problem with a pretty simple expression, adding the "radiusPP" field in the same tab and editing the field like this:
Code:
particleShape1.radiusPP = rand (0.05, 0.5);
The result is a way faster rendering time (even with "visible in reflections/refraction" enabled) and a more natural look of the drops' positioning.


The problem I now have is that, even if the particles seems to be ditributed randomly - but uniformly - around the can (in the persp panel), once I render them in MR, they looks as if they're aligned along the Vs of the can's UVs. So that I have areas filled in vertical direction by drops, alternated by empty ones.

I'm planning to solve the problem by painting a texturemap directly on the can's surface with the painter tool, or appliyng a distorted Ramp to the particles and make'em "emit from black" parts of the texture.
I think this way I can obtain a better control on the areas I want to be filled with random drops, areas I want the drop to be less visible (by setting the color to gray instead of black) and force the drop to be emitted from areas which are now... "dropless".

What do U think?
Am I followin' the right path?

Oh... Another doubt;
What if I wanted to insert a - say - "Turbulence" field to randomize the particles drops around the can? Is there a way to keep on having each drop *stucked* 1/2 way on the can?
(If I do it right now, the drops get floating away from it).

TNX ;-)

ciÓ
ale
__________________
If you can keep your head when all about you are losing theirs,
it's just possible you haven't grasped the situation.
alfabreeze is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.