Originally posted by Imhotep397
A good way to do what you're attempting is to start with a NURBS plane and a basic NURBS circle. Project the curve onto the surface of the plane and trim the center of the circle.
A somewhat late response. I've been away for a couple of days.
Imhotep, I wasn't really sure what you were doing here, but after a bit playing around, I figured it out.
With this, you might just not convert to a polygon mesh after all.
Your other solution to create polygons with holes is a nice quick and dirty one. Like it :tup:
Azimuth suggested the boolean solution (most straight forward solution). Although I try my best to avoid booleans as much as possible due to their unstable behavior (not only in Maya).
Thanks for the tips.
I put together some screenshots as a tiny tutorial for those whom might stumble on this thread with a similar question:
Nurbs, Live & Trim
create NURBS model
select face to and Modify > Make Live
draw a curve on the Live
4 Edit Curves > Open/Close Curves
to close the curve
(don't know if it's required, but it's a good practice)
Use Edit Nurbs > Trim Tool
on the face
(dotted area will be deleted)
a hole in your face
(still rough looking)
increase Patches U
and Patches V
in you input history of the NURBS model to make the hole smooth.
ready to convert to polygon (if still desired so)
Polygon mesh & Append
polygon mesh model
delete a face
3 Polygons > Append to Polygon Tool
and click an open-faced edge.
Click the opposite edge to create a 4 sided polygon
(click adjacent edge to create triangular polygon)
[Ctrl]+left_mouse_click to place the first vertex of the hole. Click following vertices without [Ctrl] button
Press [Enter] .. Done.