SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / an Old Orc-ish fellow
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-11-2005, 01:32 PM   #16
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hey Vlad

I always thought these orcs were skinny emaciated bastards?
Hope ya well, talk soon

Jay
Jay is offline   Reply With Quote
Old 26-11-2005, 02:19 PM   #17
vladimirjp
Subscriber
 
vladimirjp's Avatar
 
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
Thanks: 0
Thanked 4 Times in 3 Posts
Default

lol. depends on the orc and the artist.

but i think the body lacks details compared to the face.
especially the arms.
great model tho, im working on another orc model atm too.
__________________
Image dump
vladimirjp is offline   Reply With Quote
Old 27-11-2005, 05:13 AM   #18
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Cool, thanks for the crits, Vlad and Jay. I'll change up the UV layout if I can figure out how. I'm struggling with the chest detailing a bit at the moment, but hopefully I'll get something done by tomorrow - Been a bit busy. I'm going for a fairly skinny Orc creature. This would be a lot easier if I was allowed to use Zbrush for this...

Jay: Thanks, I usually don't put such a sloppy quad in the middle of the cheek, but this saves a lot of geometry from being modeled and fits nicely with the shape of the cheek I think.

vladimirjp: Anyway, definitely looking forward to your Orc, man.
Funky Bunnies is offline   Reply With Quote
Old 27-11-2005, 06:09 AM   #19
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Thanks: 0
Thanked 1 Time in 1 Post
Default

Quote:
Originally posted by DJbLAZER
Very nice... but are you using a tutorial? It looks very similar to this orc from a tutorial:
Dude where did you get that tutorial from. I want it bad.:bow:
R-Tillery is offline   Reply With Quote
Old 27-11-2005, 06:21 AM   #20
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by Funky Bunnies
Cool, thanks for the crits, Vlad and Jay. I'll change up the UV layout if I can figure out how. I'm struggling with the chest detailing a bit at the moment, but hopefully I'll get something done by tomorrow - Been a bit busy. I'm going for a fairly skinny Orc creature. This would be a lot easier if I was allowed to use Zbrush for this...

Jay: Thanks, I usually don't put such a sloppy quad in the middle of the cheek, but this saves a lot of geometry from being modeled and fits nicely with the shape of the cheek I think.

vladimirjp: Anyway, definitely looking forward to your Orc, man.
Considering your UserTitle's "Max User" -- was the UV map peltmapped? If not -- awesome attempt. Though -- I should mention that everything beyond the knees are off the plane -- and thats quite high poly for a game... pretty much anything but HL2 would die with that.

Last edited by Phopojijo : 27-11-2005 at 06:26 AM.
Phopojijo is offline   Reply With Quote
Old 27-11-2005, 09:21 AM   #21
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Quote:
Jay: Thanks, I usually don't put such a sloppy quad in the middle of the cheek, but this saves a lot of geometry from being modeled and fits nicely with the shape of the cheek I think.
You dont need to remodel anything IMO, its a case of just deleting the right set of edge into a single flow

Cheers

Jay
Jay is offline   Reply With Quote
Old 27-11-2005, 03:13 PM   #22
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

R-Tillery: Yeah, I was wondering the same thing!

Phopojijo: Thanks, but yes. I was hoping I could leave max out completely for this project, but I had to use its Peltmapping on the torso because I simply could not get it to look right in Maya. The rest was done in Maya. Also I didn't mean that this was for a game, I was just talking about the past experience I had with unwrapping . I'll see if I can fix those legs

Jay: I'm not sure if I get what you mean, but keeping with the general flow of edgeloops, the most logical place to continue the two loops I cut out would be through the cheek and up the top of the nose. I decided that I didn't really need a whole lot more definition there. I'm not sure if that's what you mean haha and I think now that I may have been able to use those extra loops, but I don't think they are dreadfully significant. But I do need the loops for defining some of his creases in the cheeks. Thanks for the suggestions I'll keep them in mind for next time.
Funky Bunnies is offline   Reply With Quote
Old 27-11-2005, 04:11 PM   #23
mc-fleury
Registered User
 
mc-fleury's Avatar
 
Join Date: May 2005
Location: canada
Posts: 914
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i was wondering how you did the uv unwrap.its pretty hard for me to do that.and your uv look awsome.
mc-fleury is offline   Reply With Quote
Old 27-11-2005, 04:25 PM   #24
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

mc-fleury: It took me quite a few hours to figure everything out, luckily I had Leo An explain to me how to do a lot of things in Maya's UV editor. It's basically just a series of cylindrical and planar mappings on different patches of faces and a lot of tweaking. The UV layout looks more complicated than it actually is because I applied a division or two of smoothing to round it out more accurately.
Funky Bunnies is offline   Reply With Quote
Old 27-11-2005, 04:45 PM   #25
mc-fleury
Registered User
 
mc-fleury's Avatar
 
Join Date: May 2005
Location: canada
Posts: 914
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanx a lot
mc-fleury is offline   Reply With Quote
Old 27-11-2005, 05:00 PM   #26
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Thanks: 0
Thanked 1 Time in 1 Post
Default

This would make SM some cash. and have it a bundel from Model / Texture / Rig.
R-Tillery is offline   Reply With Quote
Old 02-12-2005, 07:49 PM   #27
Anhslaught
Subscriber
 
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Quote:
Originally posted by DJbLAZER
Very nice... but are you using a tutorial? It looks very similar to this orc from a tutorial:
Where can you get this orc tutorial at? It looks really cool.
Anhslaught is offline   Reply With Quote
Old 02-12-2005, 07:54 PM   #28
Anhslaught
Subscriber
 
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: an Old Orc-ish fellow

Quote:
Originally posted by Funky Bunnies
Greetings, I realize there are a bunch of orcs floating around right now for some reason, but I didn't realize it was so un-original until after I alreadystarted haha.

anyway, here's my last useful update to it:

Sub-D. I plan to switch back into polygons for the rest of the body... guess I was a bit too hasty to give sub-d a try.
The neck looks awesome, I've been trying to do a neck like that for my model but have been having troubles trying to get the line works working without having so much lines. Also stuck on doing the legs with all these muscles. Looking at the edges on your wireframe gave me some help.
Anhslaught is offline   Reply With Quote
Old 02-12-2005, 08:03 PM   #29
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Glad to be of help, Anhslaught

Though if you're looking for wires that follow any sort of musculature for the legs, mine is certainly not one to look at haha though I'm not sure where one would find good leg wires.

And I agree about that tutorial, any chance you could tell us where that tutorial came from, DJbLAZER?

Anyway, I'm almost done with the bumpmap for the face and neck areas - I've been busy with other schoolwork. update soon.
Funky Bunnies is offline   Reply With Quote
Old 02-12-2005, 10:23 PM   #30
DJbLAZER
Registered User
 
DJbLAZER's Avatar
 
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey guys, I'll see if I can remember where it was....
DJbLAZER is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.