SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Competitions / Previous Challenges (Archives) / Nov/Dec - Noob - cris007
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-11-2005, 02:31 PM   #16
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Thanks: 0
Thanked 4 Times in 4 Posts
Default

looks really good well done man!
have u had any other previous experience with other 3D software?
Im only asking cause ive been using maya 5 weeks or so and ure work and understanding is a lot more advanced than me.
magicsy is offline   Reply With Quote
Old 25-11-2005, 02:49 PM   #17
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've been with maya for about as long as you have and ironically
i was thinking that your understanding of maya is way better than mine :lmao:
cris007 is offline   Reply With Quote
Old 25-11-2005, 02:55 PM   #18
magicsy
Subscriber
 
magicsy's Avatar
 
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
Thanks: 0
Thanked 4 Times in 4 Posts
Default

hhahaha well ure just articulate then!!
anyways well done on the modeling so far u have a good talent.
looking forward to seing more progress.
magicsy is offline   Reply With Quote
Old 25-11-2005, 04:49 PM   #19
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

Hey Chris salut frate ! Im Romanian too. Just an odd fact. Anyway your model is really goood and I would say your not so much noob as you might think you are. Keep up at it and ypou minght just win . Cheers! Noroc!
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 25-11-2005, 05:10 PM   #20
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Wow a countryman... Cool. How come your locations is USA though? You live there?

Anyway thanks a lot and hope to see you around
cris007 is offline   Reply With Quote
Old 25-11-2005, 06:01 PM   #21
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Just finished modeling the glass kettle (or whatever it's called) and i thought i'd post a wireframe view of it.
Attached Thumbnails
Click image for larger version

Name:	wire_03.jpg
Views:	142
Size:	80.6 KB
ID:	25272  
cris007 is offline   Reply With Quote
Old 26-11-2005, 09:31 AM   #22
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I'm trying to simulate the effect of glass for the kettles but i seem to have no idea how to do it. I tried using a dielectric material but this is all i get. No transparency whatsoever. If i play with the refraction index i get more or less specularity but still no transparency. As if no light is actually refracted into the glass or reflected back. On 1.5 IoR (default) the glass is completely black. The image below was rendered with the IoR set to 0.8. Any ideas how i can get this to work?
Attached Thumbnails
Click image for larger version

Name:	img_07.jpg
Views:	128
Size:	9.9 KB
ID:	25289  
cris007 is offline   Reply With Quote
Old 26-11-2005, 04:23 PM   #23
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok never mind about that. Found out what the reason was. Had my ray depth limit too low.
cris007 is offline   Reply With Quote
Old 27-11-2005, 10:14 AM   #24
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok... I played with the materials a little, added a few more details and did a test render (it's not much, but i like it ).

I'm going to start modeling the environment now and hopefully i'll have another rendering soon.
Attached Thumbnails
Click image for larger version

Name:	img_08.jpg
Views:	106
Size:	20.1 KB
ID:	25307  
cris007 is offline   Reply With Quote
Old 27-11-2005, 11:34 AM   #25
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

this is great work for a newbie...try and light your scene a little better it will make all the difference.
jsprogg is offline   Reply With Quote
Old 27-11-2005, 12:04 PM   #26
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks. I know that the lighting isn't great yet. I kept most parameters low and also used no antialiasing, just so that it would render fast. I wanted to get an idea of how it looks. Working on the ambience now and i'll make some new renderings real soon.
cris007 is offline   Reply With Quote
Old 27-11-2005, 12:39 PM   #27
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

Omg i think it looks very realistic (in its own way ) just through these test renders!
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 27-11-2005, 08:31 PM   #28
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks Matt. I used a phong material in the end (would have gone with the dielectric one but mental ray causes some problems at rendering my subdivisions... from what i figure, it's because they're not composed just of quads and/or because i have creased edges... i could be wrong though). Anyway the reflections and refractions turned out pretty ok this way too.

Last edited by cris007 : 27-11-2005 at 08:33 PM.
cris007 is offline   Reply With Quote
Old 27-11-2005, 08:43 PM   #29
BMS
Subscriber
 
BMS's Avatar
 
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Looking really good, well done so far. For some reason after looking at this thread I feel like a coffee
BMS is offline   Reply With Quote
Old 28-11-2005, 01:25 PM   #30
cris007
Registered User
 
cris007's Avatar
 
Join Date: Apr 2005
Location: Romania
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks again everyone for all your compliments , it helped me tremendously and i really feel i've learnt a lot since the beginning of the project. I'm quite surprised i got this far actually since i had almost no experience at all. I owe it all to you guys

Anyway, I just about finished modeling the background and did a really quick 3 point light setup. Here's a render preview. I know that there's still a lot of work on the lighting, but i'm pretty happy with the progress so far. I'll be posting some wireframe screenshots of the background objects real soon.
Attached Thumbnails
Click image for larger version

Name:	img_09.jpg
Views:	78
Size:	23.0 KB
ID:	25336  
cris007 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.