Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 03-12-2005 , 09:05 PM
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SHould I even say that the edge loops are perfect ?


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# 32 03-12-2005 , 09:10 PM
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I know, its sickening when some flash bastard does stuff like this, so dont say it just in case


Jay

# 33 04-12-2005 , 12:21 PM
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HA !
Just like I expected dude!!! Perfect wireframe in my opinion.
Keep on Jay.

# 34 04-12-2005 , 10:07 PM
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FubaR

Thanks man

Heres an update, started on the arm color only at the moment, moving onto veins and crusty bits on the skin and a Tattoo.

Cheers
Jay

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# 35 04-12-2005 , 11:29 PM
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Mmmmm ... crusty bits! Once again, no stretching to be seen. Although he may need to get that broken horn looked at ... it looks infected.:hug:

Dave

# 36 04-12-2005 , 11:39 PM
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You're good Jay...cant wait to see when you put some disp. maps...ohh my God wouldn't be great to have Zbrush at that point...


Good luck modeler!


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Last edited by darijo203; 06-12-2005 at 11:51 AM.
# 37 05-12-2005 , 10:42 PM
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Hey Guys

Started the detail on the the color map now


Jay

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# 38 06-12-2005 , 11:42 AM
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what size colour maps are you using for the various parts jay?

looking great as always user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 39 06-12-2005 , 12:38 PM
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Map size

Hey Tick

all 2048

Cheers
Jay

# 40 06-12-2005 , 01:05 PM
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Inspiring stuff Jay, as always a real credit to this site. I really must get properly into character stuff, I think I'm going to download your Sarg tut to learn how to do those edge loops soooo sweetly :p

Keep up the great work!

Mmmmm ... crusty bits!

lol, just what I was thinking user added image

LisaG


When in doubt......smile!

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# 41 06-12-2005 , 01:14 PM
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Hey Lisa

Big thanks for that comment, although I just do what I do. I hope you enjoy the tute, and understand my muttering on it. But any probs with it as with anyone else gimme a shout.

Cheers

Jay

# 42 06-12-2005 , 10:18 PM
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Hey Guys N Gals

Just a courtesy call, finished the texture on the arm and ready for seaming tomorrow, then I'll generate the bump, spec and translucense maps form that, followed by a render!! So should have something then

Cheers
Jay

# 43 08-12-2005 , 10:02 PM
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Hey Guys N Gals

Update

Cheers
Jay


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# 44 08-12-2005 , 10:27 PM
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Wow man, the textures are Kick ass:bow: can't wait to see it finisheduser added image

# 45 09-12-2005 , 01:26 PM
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Fantastic texturing user added image

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