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Old 14-05-2006, 06:02 AM   #1
Radical Edward
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Default Mechanical Spider

Just the rough base and legs for a mechanical spider I am working on as part of an animation. This is the first proper model and animation I have worked on, so any suggestions are welcome. The whole thing is modelled entirely from extruded cubes and cylinders.
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Old 14-05-2006, 12:15 PM   #2
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looks like a cool idea. would like to see some more renders of different angles and perhaps a concept to see where you are going.
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Old 14-05-2006, 07:25 PM   #3
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its looks like that contraption type thing in star wars (episode 1). the thing the bad guy rides on when he is talking with the queen.
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Old 16-05-2006, 01:19 AM   #4
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Quote:
Originally posted by Anm8or
looks like a cool idea. would like to see some more renders of different angles and perhaps a concept to see where you are going.
Agreed, and a wireframe too if you please! God...how i love my wireframes...mmmm....

Looks nice so far!
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Old 21-05-2006, 04:08 AM   #5
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Default and now for the cannon

here's the cannon that will be mounted on the spider. The fuel feed still needs doing, and a bit more detail to allow me to animate recoil, but the actuator at the back works (I did it using skeletons and an aim constraint. simple but effective.
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Old 21-05-2006, 04:10 AM   #6
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actuator short
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Old 21-05-2006, 04:14 AM   #7
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actuator extended
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Old 22-05-2006, 02:11 PM   #8
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Is the piston locked in position? ie if you move the actuator it moves on its own...or do you have to move it every time? I would like to learn how to make an actual piston that works when you move the model.
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Old 23-05-2006, 07:17 AM   #9
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when you turn the central sphere, both parts of the piston move accordingly. It's quite simple to do with a skeleton and a couple of aim constraints. I will do a little tutorial tonight if I can.
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Old 23-05-2006, 06:48 PM   #10
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Its a cool start to your model, but a suggestion - try to avoid sharp edges on the legs etc give them a bevel this way it will look far more realistic in the final renders to come, as the spec hilites will bounce off nicely.

Cheers
Jay
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Old 26-05-2006, 11:55 AM   #11
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Thanks for the suggestion. My problem is that sometimes it ends up beveling edges that I don't want beveling.

Here is the next step. After days of mucking around I have managed to rig the feeder line from the fuel tank at the back onto the cannon body in such a way that when I rotate it, the feder line bends accordingly. The feeder line is not a perfect curve, and it's not meant to be really. besides I couldn't get the IK splines doing what I want. It was tough enough the way I did it.
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Old 26-05-2006, 11:56 AM   #12
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and here is the cannon down, to show the effect a bit more.
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Old 26-05-2006, 12:22 PM   #13
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Quote:
My problem is that sometimes it ends up beveling edges that I don't want beveling.
Then dont select those edges or faces, or use extrude instead, never say die...

Jay
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Old 26-05-2006, 04:35 PM   #14
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Following Jay's advice, I took the opportunity to remodel the leg a little bit, adding some bevelling and extra details. As with the cannon, the pistons on the legs are functional.
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Old 26-05-2006, 06:12 PM   #15
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This is coming along really nicely, love the style. How large is the cannon in comparison to the mechanical spider?

Also i'm curious as to what the plan is for your animation.
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