Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 226 12-01-2007 , 02:23 PM
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sure no prob, right now im testing new render setups and i also installed this plugin called mad physical sky and im running some render tests.

# 227 14-01-2007 , 11:23 PM
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test renders, i need to fix the materials esp the paint and glass shader.
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# 228 15-01-2007 , 01:14 AM
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I love the paint, it looks crazy man. The only thing thats bothering me is the window color. It looks a bit bluish but i think if your going to leave it that color, changes the background because it blends in alot. Anways man ur materials are getting so nice dude, i have to practice on materials soon. good luck ohh and i wanna see this is a nice silver as well.



PS haha As i was about to submit the post, I notice u already said u need the fix the glass material lol. well then i guess i have nothing else other then it looks real nice.

*Edit* Dont change the taillights. I think those were rendered perfect and how i imagined *Edit*

# 229 15-01-2007 , 02:10 AM
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wow i really like the wheels on the 15th page, it even looks really good when its on a car. yeah cant wait to see the wireframe of this user added image

I agree with 99GsTurbo, the window colour looks abit wrong and too light for my likeings. just a thought, i really reckon the car would look really good if you make change the car colour to silver and have the windows black but no too black if you get what i mean and also have them abit transparent soo you could look instead.

marlon

# 230 15-01-2007 , 02:17 AM
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thanks for the input, like i said in earlier posts, its plugin I'm trying for those who want it you can find it here . it kinda messed up my material setup a bit, but ill fix them to suit the environment, and ill be sure to post a silver shader for the car or other colours.

# 231 15-01-2007 , 03:13 AM
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Ohh dude, I was wondering what you were talking about when u were talking about physical sky shaders lol because i know they have htem in max but i was like damn where at in maya. I def have to try it out, what other good candy do you have for maya

# 232 16-01-2007 , 11:05 AM
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Originally posted by 99GsTurbo
Ohh dude, I was wondering what you were talking about when u were talking about physical sky shaders lol because i know they have htem in max but i was like damn where at in maya. I def have to try it out, what other good candy do you have for maya

there's another shader plugin called the p_mega_TK shaders, i have never tried them but some people have had some great results with it. LINK

# 233 16-01-2007 , 11:16 AM
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yea i was reading velisity's (or however you spell it) thread. I cant believe all his shaders on his bmw came form basically 1 shader. its sweet, i def want to try it out when im done with my low poly stuff, im going to try mats and rendering right after

# 234 19-01-2007 , 02:13 PM
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those are the only two i know of, well update time, the stoopid glass shader is getting me frustrated, i thought i fixed it but i guess more tweaking is in order.
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# 235 20-01-2007 , 01:01 AM
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honestly the glass looks like shit but the rest of the render looks great user added image sorry if i seem rude but you say c&c welcomeuser added image

# 236 20-01-2007 , 01:20 AM
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Originally posted by acid44
honestly the glass looks like shit but the rest of the render looks great user added image sorry if i seem rude but you say c&c welcomeuser added image

no its not rude im getting quite frustrated with the material it self but im gonna try some other things to see if it works

# 237 20-01-2007 , 01:22 AM
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hey did u ask exidge whats his method for glass shaders. his are so sick

# 238 20-01-2007 , 02:33 AM
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Originally posted by younglion
no its not rude im getting quite frustrated with the material it self but im gonna try some other things to see if it works

i havent really figured out glass but yesterday i was playing around with it for a few hours and got pretty close...

moral: keep playin manuser added image user added image

# 239 21-01-2007 , 11:28 PM
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by the way whats the polly count on this thing now??? with all that detail id imagine it'd be majorly high...

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# 240 22-01-2007 , 04:32 PM
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Originally posted by acid44
by the way whats the polly count on this thing now??? with all that detail id imagine it'd be majorly high...

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well last time i checked it was over 3 mil polys and close to 5 mil

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