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Old 31-07-2006, 12:12 AM   #31
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mentalray render of light
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Old 31-07-2006, 09:47 AM   #32
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quick render with cage in club. this spin light is mounted at top of cage. it's hard to see & i kept the lights subtle which dosen't look great in render, but look pretty sweet spinning in animation.

i would like to add a few mirror balls also, but still cannot work out how to make them look any good. any suggestions would be greatly appreciated....
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Last edited by tiddles : 31-07-2006 at 09:49 AM.
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Old 31-07-2006, 02:32 PM   #33
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is this supposed to be a dance club during hours of operation?

if so then i suggest killing the white lights entirely... i know they might just be there at the moment to show the modeling, but i've never been in a club where it's so brightly lit, especially by what seems to be regular white lights... could you do a render without them so we could get more of the mood lighting?
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Old 31-07-2006, 08:32 PM   #34
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Tiddles

Looks like you're going quite well on this. I have a minor query...why did you MR that Disco light? IMHO you cant tell the render is done in MR, you could have lit it better with a single spot and raytraced it.

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Old 01-08-2006, 10:30 AM   #35
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NeoStrider - yes, it sure is bright for a dance club. I have a single point light in middle of room just to show the modeling, this light will be removed for final pass renders. I will soon post a render without this super bright centre light, but first I plan to 'flesh-out' the model by adding in walls, balconeys & the DJ deck.

Jay - Your suggestion on using raytrace is a good one. I will give that a whirl soon. I was simply playing around with the fog settings in the coloured lights and the mentalray render was as far as I got.

Below are a couple of pics of the balconey area which will grow until it starts to look good.

Columns...
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Old 01-08-2006, 10:31 AM   #36
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and balconey...
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Old 01-08-2006, 02:05 PM   #37
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added doors to upper level and the pad where the DJ deck will sit...
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Old 01-08-2006, 05:49 PM   #38
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just a random thought, but i think it would be cool to see a neon light of varying color in each of the insets of the columns on the sides of the balcony... even though it's not exactly easy to mimic neon accurately
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Old 02-08-2006, 01:26 AM   #39
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neon lights would be so cool
can you suggest a way to go about this...?

also, I've made a small start on the DJ deck area by building the 1st speaker. I plan to use a stack of 2 on eack side of the desk...
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Old 02-08-2006, 01:34 AM   #40
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something like this....
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Old 02-08-2006, 03:49 AM   #41
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1st go at the desk...

I tried to make this desk look a little different, but so far it looks a bit like a podium for a dictators speach :p

As I know diddly-squat about the equipment a DJ would normally use, I think I'll be forced to improvise and basically make this up as I go (nothing real new there).

Comments & suggestions are ofcouse desperately needed...
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Old 02-08-2006, 03:51 AM   #42
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another angle
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Old 02-08-2006, 05:06 AM   #43
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turn-tables + mixing console. the fine details ie: knob & dial labels will be a texture...
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Old 02-08-2006, 11:06 AM   #44
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1st turn table is about finished (still needs textures)...
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Last edited by tiddles : 02-08-2006 at 11:22 AM.
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Old 02-08-2006, 11:21 AM   #45
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Desk update with LCD playlist monitor. Still need to model the mixing deck & lamp...
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