Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-05-2006 , 02:17 AM
esion's Avatar
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Assume Prefered Angle not working...

Anyone know why? So I made a skeleton, I rigged it up, I highlight the pelvis and set prefered angle, I rotate some stuff, and go to assume prefered angle...nothing.

Thoughts?

# 2 20-05-2006 , 11:23 PM
gster123's Avatar
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Sorry man, not entirely sure what you mean???

# 3 21-05-2006 , 05:39 AM
esion's Avatar
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Well supposedly my rigging tutorial says that I should select the pelvis joint (when in its initial state) RMB and 'set prefered angle'. Then if I move the joints of the skeleton and want it to return to its initial state I could click on 'assume prefered angle' and it would go back to that initial state. But it doesnt work for me. I tried making a new skeleton, I tried other models, but it doesnt work.

# 4 21-05-2006 , 05:02 PM
pbman's Avatar
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if u want to go back to ORIGINAL position ie the one u bound him in there is a option called skin -> go to bind pose in animation menu set


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 5 21-05-2006 , 06:03 PM
esion's Avatar
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Cool, I will have to give that a try...thanks...

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