Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 30-06-2006 , 02:49 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Matt

I know mate, I'm just justifying the fact that theres nothing to worry about in any of these samples given by you guys, its purely the algorythm and thats it, Vlad doesnt like it thats all.

Im giving my 10pence worth and then some, as I work in the industry and have experience on the matters in question, and have added some extra insight to Level edits...Perhaps I'll charge next time LOL

Best
Jay

# 17 30-06-2006 , 02:55 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
well jay you heard of the stupid tax ..so guess that is charging ...

# 18 30-06-2006 , 04:02 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
in terms of algorithym, maya, max, xsi, LW, all use catmull clarck.
the issue is even not doing higher lever tweaks it screws up the wire. this makes it unbareable for me to model and tweak.
take a look at older version of maya subD display at the bottom of he page here.
https://www.geocities.com/susantio/head01.htm
more here too
https://suchyworks.com/
also in most apps now, u can edit subD verts directly on the surface, not at the poly cage point. which make modeling a lot more accurate and flowing in other apps [xsi, LW, modo]

i guess its a matter of preference at the end. if u can bare modeling in maya, great. unless im getting paid or have to use maya, i really wont for modeling.. anymore :p
user added image

here is a pic

user added image


Last edited by vladimirjp; 30-06-2006 at 04:07 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads