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Old 14-08-2006, 06:32 AM   #1
samirsohoni
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Question textures

Hi,

:headbang:

I am not geting the concept of ALPHA in texturing

Can anybody explain me ?
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Old 14-08-2006, 01:14 PM   #2
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alpha means empty = transparent. create a checkerFile (black and white) and map it to the transparency channel. create a light with rayTracing shadows. render.
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Old 16-08-2006, 09:22 PM   #3
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Thanks for the reply but I am a bit confused.


for example,

I have a layered texture. it contains a Grid texture and a checker texture (black and white) now I have to make alpha (masking )settings such that I will see checker as black and white tiles and Grid as a grouting between the tiles.

How exaxtly we can achieve that by "alpha settings"
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Old 17-08-2006, 12:52 AM   #4
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http://www.highend3d.com/maya/tutori...uring/180.html

This tutorials shows how to make an alpha channel texture...it puts a label on a bottle...follow the texture section, it should work for ya...even has a zip to DL for help.

Last edited by esion : 17-08-2006 at 04:55 PM.
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Old 17-08-2006, 02:29 PM   #5
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Thanks

I will try this.
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