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Old 20-08-2006, 03:09 AM   #1
caligula666
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Unhappy another question about blend shapes

Again about the blend shapes. I have lashes as geomtry on their own, they are parented on the head bone so that they move properly. But now I alsi want them to move as blend shapes, for example when blinking. But the head-geometry deform as it should, only the lashes stay where they are, what can I do to get them to move like the should according to their bland shape?

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Caligula

Maya 7
WinXP
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Old 20-08-2006, 03:10 AM   #2
Kurt
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For lashes its easier to use set drived key to get them to move with the shapes.
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Old 20-08-2006, 03:36 AM   #3
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Does this mean I have to position each single lash again ?
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