Polygon Count and Mental Ray
I got a question here about polygon count and Mental ray.
I have a scene of roughly 500,000 polygons and have assigned a lambert material to everything with no lighting in the scene.
Then, set my Mental Ray to FGather Preview.
It renders fine a first time but when i do changes after that, like let's say i change the image resolution to a higher one (PAL 768 to FULL 1024).
Mental Ray just aborts!
So, I then have to save the scene, re-open it again to be able to render the FULL 1024... So, is that Normal that Mental Ray crashes this way?
So, i am thinking that if i texture everything, add lights to my scene then, Mental Ray wouldn't be able to even render a 320x240!
My pc is a P4 2.8Ghz, 1Gb Ram, Radeon 9800 Pro ATI...
Please let me know anything as soon as you can guys so that i can find other alternatives for my scene....
Thanks a lot for taking the time to read this thread!
Last edited by weyvin : 29-10-2006 at 04:13 AM.