SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Competitions / Previous Challenges (Archives) / Game Challenge - R@nSiD - FINISHED
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 30-10-2006, 01:15 PM   #1
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default Game Challenge - R@nSiD

OK,

Been away for a long time from the challenges, but well. Here Goes.
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 01-11-2006, 07:36 AM   #2
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

I have my choice, it will be a car based off of a Hot Wheels toy my son was given in a happy meal.

I have done about 1 hours work on it...

It is quite a futuristic car, with a single mounted turreted gun between the spoiler and a minimi mounted front most...

Mike did ask for waepons...

I am on my lappy atm, so I will post a screeny of my work soon...
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 01-11-2006, 08:00 AM   #3
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Heres the first shot...

Shaded Wireframe
Attached Thumbnails
Click image for larger version

Name:	conceptcar_1.jpg
Views:	230
Size:	21.1 KB
ID:	31341  
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 01-11-2006, 09:25 AM   #4
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

definitely got potential... looking good!
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 01-11-2006, 02:22 PM   #5
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Here is some more work on it. Nearly finished blocking out the basic shape...
Attached Thumbnails
Click image for larger version

Name:	conceptcar_2.jpg
Views:	223
Size:	13.7 KB
ID:	31350  
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 01-11-2006, 05:06 PM   #6
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Last update for today... Its 2am in the UK I need to sleep... nearly completed blocking in the shape, just got to create the alloys and convert to Sub-D for details etc... Normal Maps here I come...

Crits welcomed...

Ooopps forgot the image... Its below
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)

Last edited by R@nSiD : 01-11-2006 at 05:09 PM.
publicFunction is offline   Reply With Quote
Old 01-11-2006, 05:07 PM   #7
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

...
Attached Thumbnails
Click image for larger version

Name:	conceptcar_3.jpg
Views:	219
Size:	15.2 KB
ID:	31352  
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 01-11-2006, 10:54 PM   #8
Eelco
Registered User
 
Eelco's Avatar
 
Join Date: Oct 2004
Location: In my dreams
Posts: 152
Thanks: 0
Thanked 3 Times in 3 Posts
Question

Quote:
Originally posted by R@nSiD
just got to create the alloys and convert to Sub-D for details etc... Normal Maps here I come...
Because this is a polygon only challenge, I asume u convert back and forth between geometry types (Poly>Sub-D>Poly) for a particular reason. I'm not much of a modeler, so can u give me a tip as to why?
Isn't it when u convert back to Poly u'd end up with yet another clunky model what used to be a smooth Sub-D?

Your model looks cool. But than, inspired by Hot Wheels ... u can't go wrong

How many tris does it have so far?

Last edited by Eelco : 01-11-2006 at 10:57 PM.
Eelco is offline   Reply With Quote
Old 01-11-2006, 11:32 PM   #9
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

I will use Sub-D to generate a Normal map and this will be applied to the model when its converted back to polygons and will show at render along with the bump map etc... The SubD use should allow me to add that little bit of detail and will allow me to create a far smoother model and then convert this back to poly's, hopefully keeping its smoothness and majority of detail. Cars are smooth non-organic items, but also have hard edges within their design typical

Out of the 30,000 poly limit (tris) I have used just under 4440 so far, so I have loads to go . Poly to Sub-D and back again will use a lot of that up...

This is a great project idea from Mike, but he does work in games so what do you expect.
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 02-11-2006, 12:03 AM   #10
Eelco
Registered User
 
Eelco's Avatar
 
Join Date: Oct 2004
Location: In my dreams
Posts: 152
Thanks: 0
Thanked 3 Times in 3 Posts
Default

I got a bit more than I can chew on about the normal maps hehehe ... but I got an idea what they do. It will all make more sence after I read up on it some more.
Thanks for the tips.
Eelco is offline   Reply With Quote
Old 02-11-2006, 12:33 AM   #11
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Shot from the back...
Attached Thumbnails
Click image for larger version

Name:	conceptcar_4.jpg
Views:	205
Size:	29.2 KB
ID:	31356  
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 02-11-2006, 03:26 AM   #12
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

I feel I am done blocking out... Alloys done and I am ready to start adding the details to apply to the low poly model...

Currently sitting at just ovewr 17500 polys. so well on my way to the 30,000 mark :attn:

Heres the latest render...
Attached Thumbnails
Click image for larger version

Name:	conceptcar_5.jpg
Views:	202
Size:	29.8 KB
ID:	31358  
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 03-11-2006, 06:28 AM   #13
AlphaFlyte
Subscriber
 
AlphaFlyte's Avatar
 
Join Date: Nov 2003
Location: Sweden
Posts: 326
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Sweet =)
__________________
Currently working on reclaiming Space
The Salvation Prophecy
AlphaFlyte is offline   Reply With Quote
Old 03-11-2006, 08:29 AM   #14
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

ha ha - I was just thinking the same thing. cool design!

R@nSiD - what's that jagged outline running around the car and background? just curious.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 03-11-2006, 08:33 AM   #15
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Thx for the comments guys... Much appreciated

The jagged line is something that the maya software renderer did, I think I must have messed with a setting somewhere. Reset it and it went away. Honestly I have no idea what it was

Sorted it now tho and thx agian for the pos crits...
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thumbnails in WIP & Finished Work Miss_Nova Site News & Announcements 11 09-12-2010 05:22 AM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.