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Old 31-12-2006, 08:18 PM   #1
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:attn: :attn: :attn:
This one is for me.
I am thinking of doing something like a green alien from simpsons
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Old 11-01-2007, 04:49 AM   #2
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Default evolution

Ok , sory guys I had some problems with my internet, but I present to you evolution of my idea.

first this is my "so called" refernce. Taken from my chemistry book.

http://i40.photobucket.com/albums/e2...DSC01097-1.jpg

http://i40.photobucket.com/albums/e2...master/2-1.jpg

http://i40.photobucket.com/albums/e2...master/3-2.jpg

http://i40.photobucket.com/albums/e2...master/4-2.jpg

http://i40.photobucket.com/albums/e2...master/5-2.jpg

http://i40.photobucket.com/albums/e2...master/6-1.jpg

OK the teeth and the eye are separet object for now and I have to make beter muscles, and the head is subdivison so lots of work ahead
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Old 11-01-2007, 06:00 AM   #3
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wow, really cool
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Old 11-01-2007, 06:05 AM   #4
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yer I second that.
thats one very mean looking sword

1 problem though - check with mike if this allowed as it a Creature/Character Statue challenage.

I hope so cos that is sweeeet

super well done and thank god for chemistry.
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Old 11-01-2007, 06:14 AM   #5
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Looks like a good start, nice design, hope it is allowed.

Looking forward to updates on this one
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Old 11-01-2007, 07:29 AM   #6
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Thanks :blush:
I am planing to put some muscles and tendons on the end of the neck licke their are blending with the blade ,and maby some bones.


But I have some questions.

1. IS there a limt how big file should be like 10 or 20 mb.
2. CAn I have some separet object that are going in the main surface lik teeth or do I have to combined them and then clean the surface
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Old 11-01-2007, 07:35 AM   #7
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Theres a 10MB limit on the obj file size (not hte maya scene size)

As far as I can see on the giudelines that Mike posted from the company that will be making (not giving thats from Mikes generous pockets) that you can have sepperate objects but if you want them as one piece then they have to interconnect
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Old 11-01-2007, 07:40 AM   #8
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-interconnect -
my english is not whery good but is that mean that I will have to combined and then clean, conecting every cv.
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Old 11-01-2007, 09:48 AM   #9
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Litle progress
http://i40.photobucket.com/albums/e2...master/6-2.jpg
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Old 11-01-2007, 10:01 AM   #10
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they just have to intersect. look at the www.3darttopart.com 's guidelines for all the details.
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Old 11-01-2007, 02:12 PM   #11
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Uh I just delete a bunch of a needlessly fases and convert everything in to poligons but when I saved it in obj I got file 10.6 mb big. I can add the final part (crack stone) and make it 10 mb but I wanted to add some nice looking relievo on the blade. Hellp

http://i40.photobucket.com/albums/e2...master/7-1.jpg
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Old 11-01-2007, 09:48 PM   #12
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Quote:
Originally posted by goksimaster
Hellp

for that we will have to see some wireframes. the only thing i can say is start removing some faces.
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Old 12-01-2007, 12:06 AM   #13
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I managed to make it 6.9 but without the teeth
,still lot of work
http://i40.photobucket.com/albums/e2...master/9-1.jpg
http://i40.photobucket.com/albums/e2...master/8-1.jpg
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Old 12-01-2007, 12:20 AM   #14
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Man you have ALOT of un-needed polys in there. The whole thing needs cutting down.

Major problem areas I see are:,

The horns on top of the head,
the holes/dents in the nose area
The handle coming out the mouth
the rim of the lips.

I would cut them way down. Try getting rid of every other line of virts (unless its a crit line) and see how much of the shape you lose.

I`m betting not alot look at those wire frames.

I hate having to cleaning up models (its so boring) but in your case I think it will be time well spent.

Plz don`t take offence.
Your model looks great but the mesh is alittle heavy.
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Old 12-01-2007, 12:25 AM   #15
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Hehe it was a subdiwison model converted by level 3
hahah you should see it then
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