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Old 13-03-2007, 06:20 AM   #31
mtmckinley
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no there will be no winner at the end of part 1. But it will be a showcase of all those that finish part 1. That's all.
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Old 13-03-2007, 06:21 AM   #32
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Quote:
Originally posted by Weyu
Doesnt that mean that the ones with Zbrush got a huge advantage?
Why poligone sculpt tool is pretty cool and useful. beside no body said anything abot converthing displacment in to a poligone:p
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Old 13-03-2007, 06:30 AM   #33
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Will the next part have a new theme or will it be a different "challenge" (Like texturing for example.)

Edit: Who won the previous challange by the way?

Last edited by Weyu : 13-03-2007 at 06:44 AM.
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Old 13-03-2007, 06:35 AM   #34
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zBrush has the advantage of changing between division levels, will sculpt at any division level, and show the effects when you change between division levels.

I tried to get clever with Maya once, a couple months back; I smoothed my model, sculpted some of the geometry, then using the smooth's construction history to reset the divisions back to "1"...however, from that point on, the Sculpt Geometry tool never had any effect on my model, either the unsmoothed version of the model, nor after smoothing it again.

But at least one "pro" is that Maya did calculate the changes that I made on the smoothed model, and adjused the position of my vertices on the low-res model; that goes to show that my plan half-worked :p
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Old 13-03-2007, 06:51 AM   #35
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Quote:
Originally posted by Weyu:
Will the next part have a new theme or will it be a different "challenge" (Like texturing for example.)
I really looks like texturing will be the theme for the second part.
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Old 13-03-2007, 07:08 AM   #36
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Yeah that would explain why we arent allowed to texture our objects.
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Old 13-03-2007, 07:10 AM   #37
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The previous challenge winner is announced in the Announcement forum.

Texturing does have something to do with Part Two.
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Old 13-03-2007, 08:22 AM   #38
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I'm new to maya (still think I'm new although it's been like 4-5 months now) and I'm thinking about entering this. I need to get a good grasp on what exactly steampunk is and try and come up with ideas and see if I can still draw to make a concept sketch, haha.
Any specific time I have to be in by? Of course the sooner the better.
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Old 13-03-2007, 08:54 AM   #39
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cool! this is a really great idea for a challenge.

I've got a lot on at the moment, but I'll see if I can think of something. Good luck everyone!
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Old 13-03-2007, 08:57 AM   #40
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all skill levels are welcome to join.
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Old 13-03-2007, 09:34 AM   #41
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Ok, I am in, I finally came up with an Idea of a project!
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Old 13-03-2007, 03:10 PM   #42
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This does sound found, I was always kindof woundering what this stlye was called since i played Arcanum. So can we make a scene with a character in it?
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Old 13-03-2007, 07:55 PM   #43
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Quote:
Originally posted by R@nSiD
Just for you...

http://takegame.com/arcade/htm/chaos.htm
Cheers man, this means that I'll be wraped up in this for ages now!



Mike - Before I start modeling, could you hint to the next part? Just that if its for some sort of animation then I would have to model for that, rarther than for a still.

Cheers

Steve
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Old 13-03-2007, 11:05 PM   #44
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final results will be stills.
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Old 14-03-2007, 12:45 AM   #45
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Hmm...let me piece together some clues...

1)

Quote:
Originally posted by mtmckinley
Texturing does have something to do with Part Two.
2)

Quote:
Originally posted by mtmckinley
5) Be prepared to save your final entry as an .OBJ!
...now I'm going to take a guess...

In part 2, we'll trade our models off to another competitor, and we'll be texturing eachother's models?
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