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Old 31-03-2007, 10:51 AM   #46
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Hmm... I see

The best you can do is cleanup as much of your scene as possible... run cleanup on all geometry, get rid of unused nodes, delete as much history as possible etc. Try importing all geometry into a new scene as well, that helps with dodgy scenes sometimes.
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Old 31-03-2007, 11:39 AM   #47
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@3dM@niak
Colapse the stack. If you are shoore that you have finished some model turn everething into edit mesh or edit poly, exept meshsmooth or turbosmooth modifier (and then, within this modifiers turn that only in render they subdivide mesh).
Offcourse, first open a new scene, and then merge models, and colapse them, one by one.

Be carefull, only God have unlimited amount of poly's.

Great job, by the way.
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Old 31-03-2007, 01:05 PM   #48
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Oh sorry its a Max scene... ignore what i said before
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Old 31-03-2007, 01:22 PM   #49
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Here's an update.. I separated this in 2 files and now i can work.. and I'll find some way to bind it together in the end

so here's cable-car tower, under which train goes...
upper part is under construction
gotta go... sleepppppppppp :zzz: :zzz:

Train passes below:

http://img218.imageshack.us/img218/3...rtest03yo0.jpg

Upper part WIP:

http://img71.imageshack.us/img71/727...rtest04qo2.jpg

Closeup on upper part.

http://img141.imageshack.us/img141/6...rtest05vh5.jpg

No details yet, but need to make base form first...

Good night

Last edited by 3dM@niak : 31-03-2007 at 01:26 PM.
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Old 01-04-2007, 07:22 AM   #50
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Here it is, cable-car tower finished:

http://img441.imageshack.us/img441/7...rtest06ex6.jpg

Now on to the next part

P.S. No cable car yet, i'll do it later...
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Old 01-04-2007, 10:03 AM   #51
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Sweet detail! I'm not great with crits as I'm pretty new to Maya but the stairwell looks a little odd to me because there's no cross braces. I climb smoke stacks for a living (lot of stair and ladder climbing) and so it's probably just because I look at metal stairs all day which makes it harder for me to visualize other styles. Cross braces would also make the stairwell more structually sound.

Model looks AWESOME so far!!!
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Old 01-04-2007, 10:06 AM   #52
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so u think i should do like this:

_|_|_|_|_|_
_|_|_|_|_|_
_|_|_|_|_|_
_|_|_|_|_|_
_|_|_|_|_|_

?
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Old 01-04-2007, 10:16 AM   #53
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Mmmm. It's hard to tell with the hatch marks because it's all broken and not continuous. You're much more creative than I am and this is a fantasy type challenge so I don't want to point you in the wrong direction. But perhaps being creative with the cross braces. Spacing them out more or using a criss cross.

Anybody else have any ideas?
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Old 01-04-2007, 11:07 AM   #54
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here's first bridge, there are two... arches on ends of the bridge are still half-proxy.. will fix em, to look better...

I created reflexive material with bump just to point out the water... it's unimportant, cause i wont work to much on the terrain itself.. i just made it look like water not to spoil the render...

http://img95.imageshack.us/img95/180...etest02qr4.jpg
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Old 01-04-2007, 11:17 AM   #55
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Please don't take just my word for it because I'm not very familiar with fantasy stuff. I'm pretty sure floating stairs are good in fantasy so what you have may be perfectly fine. I wanted to at least come up with one idea since I posted the crit, so here's one (although some kind of pattern might be better).
Hope yoo make sense of this because I can't make the lines line up.
| | | |_| | | |
| | | | | | | |
|_| | | | |_| |
| | | | | | | |
| | |_| | | | |
| | | | | | | |
| | | | | | | |
| |_| | |_| |_|
| | | | | | | |
| | | | | | | |
|_| | | | |_| |
| | | |_| | | |

Hopefully other's will post their comments and/or ideas too.

Last edited by Perfecto : 01-04-2007 at 11:21 AM.
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Old 01-04-2007, 11:19 AM   #56
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great idea, thx, i'll do that.... thanx a lot...

btw, i add a litttle bit more details to the arches, will work more tomorrow...
good night

http://img214.imageshack.us/img214/2...ll03ka4.th.jpg
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Old 01-04-2007, 12:09 PM   #57
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this keeps getting better and better!
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Old 02-04-2007, 03:56 AM   #58
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looking great there 3dmaniak

with this speed you could probably kick up a steamworld in a few months!

Si
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Old 03-04-2007, 03:08 AM   #59
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I can only say WOW! He is improving his skils so fast . No doubt he is main candidate for Pixar . Keep it up "Manijače"

@Everyone
Don't loose your hope , he is "just" practising
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Old 03-04-2007, 12:07 PM   #60
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Quote:
Originally posted by Psychon@ut


@Everyone
Don't loose your hope , he is "just" practising

lol!!
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