Originally posted by LauriePriest
ok easy problem, it should automatically fix this when you assign a new shader but for some reason its not.
In hypershade go to the shading groups tab and ctrl drag one of the shading groups from there onto your object.
If you strugle with that method, make a default object select it and your invisible object and then in the hypergraph show the input and ouput connections for both.
Attached to your new object you will see a shading group, middle mouse+ ctrl drag your invisible objects shape node in the hypergraph to the shading network of the other object.
An object cannot assign or link surface shaders without a shading group.
Wow this looked like it would work, but it didn't. ;_;
I tried the first method and nothing happened. I tried the main surface and it worked but it didn't work with 10rig. Then the 2nd method and nothing happened. So I..
-middle mouse ctrl dragged the shading group to 10rig and it didn't connect
-middle mouse ctrl dragged 10rig to the shading group and it didn't connect
By the way: now I found this weird thing called the connection editor. It says polysurfaceshape10rig is an output and polysurfaceshape1 is an input. I don't know if this helps. -_-'