Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 91 26-03-2008 , 11:52 PM
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Glad you didnt loose your work before it went down.

I got the XPS with the 7900 GTX 512 in, had to do a lot of digging to make sure that maya worked with it!! Not had a problem with it at all in the 18 months Ive had it, been a really great PC (watch it blow up now!)


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# 92 27-03-2008 , 03:43 AM
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yeah - i've heard good things about dell - i remember when you got yours - i originally wanted to get a boxx laptop, but heard that they were essentially made by sager. i notice boxx no longer sells laptops and i wonder if it's cos sager went crap.

# 93 27-03-2008 , 03:57 AM
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Yeah, a lot of companys badge up laptops, Boxx, alienware, Rock etc etc quite funny really, like cars.


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# 94 06-04-2008 , 12:06 AM
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managed to get a bit done on my missus's computer - just working on his hands.

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# 95 06-04-2008 , 12:06 AM
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and here's the character as he is at the moment.

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# 96 06-04-2008 , 08:58 PM
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nice work but the fingers seem short compared to the thumb or is it just the perspective?

# 97 07-04-2008 , 07:33 AM
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it may be the perspective, but they do look a little short in the pic. thanks - i'll take a look at them. user added image

# 98 12-04-2008 , 08:39 AM
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hey - been a while since i last posted - got my character back into maya and started building a skeleton. still didn't get the normal maps to work so at the moment this is rendered in maya software with a node i downloaded from highend3d.

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# 99 12-04-2008 , 08:41 AM
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and here's another shot.

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# 100 15-04-2008 , 06:08 AM
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looking good arran user added image
whats he going to be getting upto?

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 101 15-04-2008 , 07:57 AM
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thanks simon - i've got a pretty good idea of how i want him to look - hunched over from the weight of his chains and lots of stuff hanging off of him. i took some photos at the weekend - so i'm just going to work off those.

made a start on texturing - just basic colors so it all looks pretty bad - especially the hands... and his clothes... and the ground... pretty much everything. user added image

think i'm going to have to texture the jacket and head in zbrush - i thought they were uv'd but apparently not, so i ended up using the auv mapping.

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# 102 15-04-2008 , 04:28 PM
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Looking good, Arran. The hands look a bit too big though, if that's not the intention.

# 103 15-04-2008 , 07:43 PM
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yeah - i think you're right dj - i need to take a look at them.

# 104 19-04-2008 , 11:14 AM
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I think the only prob with this is the hands being a bit out of proportion. The rest is looking great and once you have them sorted it will be perfect.

Keep up the great work Arran.

# 105 21-04-2008 , 12:20 AM
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thanks leon... user added image

bit more work on textures - still just a color map. and haven't touched the hands yet so they're staying hidden. user added image

just bought a xbox so i haven't been doing too much maya the last couple of days... user added image

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