Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 07-07-2008 , 06:30 AM
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Join Date: Jul 2008
Location: india, kerala
Posts: 1

good work

hai.. i saw ur work... i think ur an expert in MR.. I got Two doubt..

1) whenever I am putting MR Physical Sky and Sun..My image gets faded... means if i put a black car, it becomes grey car. i tried correcting the gamma correction, but the sky also started to change its color.. is there any solution for my problem...

2) i am trying to illuminate interior of a room with Physical sky and sun.. i kept an area light in the window and connected portal light shader to it and activated Final gather... i am not getting a good result... when i checked secondary bounce some light came.. but then also its not a good result... please help me....

# 17 07-07-2008 , 06:41 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522

Re: good work

Originally posted by fidhaakbar

2) i am trying to illuminate interior of a room with Physical sky and sun.. i kept an area light in the window and connected portal light shader to it and activated Final gather... i am not getting a good result... when i checked secondary bounce some light came.. but then also its not a good result... please help me....

You could try increasing the GI/FG scale in the render settings. The effect of that stuff is dependent on the size of your scene.


- Genny
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