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Old 25-04-2008, 01:46 PM   #16
NeoStrider
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yea for those of you who don't know, afro samurai is a short but awesome anime whose main character's voice was dubbed by none other than samuel l. jackson.
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Old 25-04-2008, 02:44 PM   #17
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Quote:
Originally posted by NeoStrider
yea for those of you who don't know, afro samurai is a short but awesome anime whose main character's voice was dubbed by none other than samuel l. jackson.
you're correct!!!:attn: i hear they're making a second season ,

p.s will post some updates on sunday
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Old 25-04-2008, 08:50 PM   #18
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very nice i really liked the afro samurai series, it was such a great show....anyways great looking character you have there is there a poly limit you are aiming for?
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Old 26-04-2008, 01:09 AM   #19
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Quote:
Originally posted by younglion
very nice i really liked the afro samurai series, it was such a great show....anyways great looking character you have there is there a poly limit you are aiming for?
hi

thanks for the reply, as for your question i was aiming for a poly limmit of no more the 4000 tris, which i am under by like a hundred tris:attn:
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Old 26-04-2008, 07:43 AM   #20
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layed out the uv's will start texturing tomorrow
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Old 04-05-2008, 09:33 AM   #21
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update, just used th 3d paint tool to mark out the detail, on afro, just to aid me while i texture
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Old 04-05-2008, 01:59 PM   #22
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oh wow - very nice jali!

one thing though - in the side view - it looks like he's leaning back too much. i can see you're going for a relaxed stance - i think you just need to work on the center weight of the character - maybe try pulling the pelvis and top half of the body forward and give the knee more of a bend.
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Old 04-05-2008, 06:17 PM   #23
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Quote:
Originally posted by arran
oh wow - very nice jali!

one thing though - in the side view - it looks like he's leaning back too much. i can see you're going for a relaxed stance - i think you just need to work on the center weight of the character - maybe try pulling the pelvis and top half of the body forward and give the knee more of a bend.
Thanks man all these compliments are going to cause my head to swell about the leaning thing, yeah you're right but that is how he was in the reference pictures, how ever i will take on board what you have stated and make some changes
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Old 05-05-2008, 09:46 AM   #24
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started texturing, needs alot of work, but at least its a start:p
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Old 05-05-2008, 09:48 AM   #25
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close up of texture
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Old 05-05-2008, 11:25 AM   #26
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textured the face looking o.k but needs more work:attn:
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Old 06-05-2008, 01:08 PM   #27
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looking pretty cool man gj
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Old 06-05-2008, 01:10 PM   #28
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Quote:
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looking pretty cool man gj
thanks man!

but it does need alot of fixing up, as you can tell, will post some upadtes within the next few days
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Old 09-05-2008, 09:39 PM   #29
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alright worked on the texture some more today, photoshop was acting like a real b!tch for some reason, still need to work on the hair, just added a black lambert to see what it could look like,
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Old 10-05-2008, 02:06 PM   #30
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alright!!! almost at the finish line now:attn: ,

tweeked the texture some more today finaly did the hair, after alot of trouble, i think the hair came out preety good for my first ever attemt at alpha hair , the model stands at 3766 tris, however afater the alpha was applied i notices you could still see the scalp so i may add more hair geo:p
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