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Old 10-07-2008, 10:36 PM   #1
tootak
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Default Face texture mapping from 2 Photos

Hi

I made a 3D face model and now I want to texture map it. I should build the texture map from 2 images taken by digital camera, one from front and the other one from the right side of an actor's face.

Can I do this in Maya ? How? I'm somehow new with texture mapping and don't know much about that.

Thank you
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Old 10-07-2008, 11:49 PM   #2
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You will need to use projection mapping, and Photoshop or another graphic editor to paint out the seams.

This is a great dvd that walks you through the process of combining multiple face images into one face texture map:

http://thegnomonworkshop.com/dvds/pca01.html
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Old 10-07-2008, 11:51 PM   #3
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first you need to UV map your head - which basically involves flattening out you mesh in the UV texture editor. Then you take this map into photoshop where you can paint a texture for your head using your front and side photos.

this is a good UV mapping tutorial:

http://www.ramyhanna.com/texturing/p...utorial01.html
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Old 13-07-2008, 10:35 AM   #4
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thks Aran and onyx86

yeah, these turorials are good. but is there any way to paint on the UV map automatically , not using Photoshop or other graphical softwares ? a Mel script which handles automatic texture mapping ? ?
since for my application, I need to do the texture mapping without the user's help .

thank you
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Old 13-07-2008, 10:47 AM   #5
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whatever you do you're going to need to uv map your head - if you want to paint directly onto the model you could use zbrush or body paint - not sure what you mean when you say you don't want to use 'graphical software'...
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