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Old 22-11-2008, 04:55 PM   #16
Chirone
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that looks cool

did you duplicate a whole lot of those bricks?
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Old 23-11-2008, 01:04 PM   #17
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yea the bricks are mostly duplicates. I think there are like 12 different types and 7 different patterns. pretty fun though. thanks for the comments.
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Old 01-12-2008, 02:10 AM   #18
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well here is what I have from what little time i had this week to work on it. still much work to be done but its progress. tell em what ya think.

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Old 05-12-2008, 04:46 PM   #19
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this is what i have so far for my new character model. please tell me what you think.



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Old 05-12-2008, 05:29 PM   #20
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im liking it alot but sometyhings wierd with the hands/knuckle area
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Old 05-12-2008, 07:56 PM   #21
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thanks =)
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Old 06-12-2008, 12:59 AM   #22
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THe IUdea and the jet pack looks great but there seems like a few issues with the dude, the shoulders look a bit strange and as stated the hands look a bit off, and the face looks a tad strange.
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Old 06-12-2008, 02:22 AM   #23
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honestly i could care less what the guy looks like at this point . he is my dummy mesh that has amazing topology. i will simply put him into zbrush and it will look fine. my real concern right now is getting the armor right.
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Old 06-12-2008, 02:47 AM   #24
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Nice work so far, espeically the jetpack dude... Post up some wires of it also what was the polycount for the backalley scene? lol
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Old 06-12-2008, 03:41 AM   #25
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Nice.

The jet pack looks good. It's just so huge. I'm not sure if he could physically stand up with it on without tipping over, or leaning stupidly froward, also it sticks so far out from his back. I'm not sure if those two braces could hold it.

That's all I can see when it comes to potential problems, look good otherwise.
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Old 06-12-2008, 04:23 AM   #26
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yea sure I will post some wires and stuff later tonight. I should have everything modeled too. oh and dont worry i will make it look like it works. he is going to have full body armor cept for his arms. the arms will be fairly untouched because they are suppose to go into the two side controls on the jet pack.
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Old 06-12-2008, 04:27 AM   #27
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also one more thing im going to eventully zbrush this entire model. so the finished model itself will probably be around 70k tris which is workable i think.
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Old 06-12-2008, 07:02 PM   #28
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If you wan the armour right then wouldent it be a bit of a concern to get the anatomy of the character right so it all fits together?

And if you couldnt care less about how it looks then whay ask what people think of your character?
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Old 07-12-2008, 01:03 AM   #29
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im not touching the character until zbrush he will look fine.
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Old 07-12-2008, 08:11 AM   #30
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well here is the finished mech modeled.....



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