SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Site News & Announcements / Sand Speeder - HiDef
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 24-11-2008, 08:15 PM   #1
David
SM Site Programmer
 
David's Avatar
 
Join Date: Apr 2002
Posts: 3,039
Thanks: 50
Thanked 390 Times in 305 Posts
Default New Tutorial - Sand Speeder - HiDef

Well its here guys really excited about this one you can check it out here http://www.simplymaya.com/movie_page...tml?tut_id=162 and view a sample here http://www.simplymaya.com/daves/speeder_teaser.mp4


Welcome to the first SimplyMaya.com showcased tutorial we hope to release one of these per month. This one is brought to you by Jason Edwards author of the popular internet 3D comic strip Outlaws Tales. Luckily for us Jason has just finished a series for the Discovery channel and has kindly consented to spend some time working with SimplyMaya to bring us a series of new tutorials the first of which we present to you in our new Hi Definition video format. [View Sample]

Simply Maya brings you this brand new 14 part hardsurface modelling and texturing tutorial in conjunction with Outlaws Tales. The tutorial is aimed at people who have an understanding of the fundamentals of Maya , Photoshop and Zbrush.

The project begins by setting up image plains in Maya to use as a reference guide for the start of the model, then gets straight to business by blocking out the basic forms using polygons. The following chapters then take you through an overview of a modelling process to help you finish the vehicle off. Techniques such as looking at real world references, path extrusion, radial placement and mesh extraction of objects are covered here as well as the standard modelling tools of Maya.

Once the majority of modelling is over its time to begin setting up the model for Engine Wiretexturing and how to set up a uv map and optimise it in Maya’s Texture editor. On completion of the uv map the next chapters look at creating texture maps to help give the model a more realistic look. As well as using Photoshop for this process, you’ll be introduced to Zbrush. Using both programs separately and also in unison, you’ll see how to quickly achieve good looking textures.

In the final chapters the textures are placed onto the model ready for rendering in a scene using just a 2d image as a background and a ground plane for shadowing. Then, rendering using Mental Rays Final Gather and a few spotlights, an overview is given showing how to make the Vehicle ‘fit’ into the 2d backdrop, similar to techniques used in motion pictures and television.


__________________
Worst Response To A Crisis:
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
David is offline   Reply With Quote
Old 24-11-2008, 08:53 PM   #2
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

looks and sounds great, good job Jay!
__________________
Acid44 is offline   Reply With Quote
Old 25-11-2008, 03:02 AM   #3
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

thank you Acid

I really hope people enjoy it and gain something valuable in one way or another that will help them get more out of their 3d.

cheers
Jay
Jay is offline   Reply With Quote
Old 28-11-2008, 10:46 PM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i might get a part just so i can hear your voice!
which ones go over the rendering?
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 28-11-2008, 11:19 PM   #5
sspikedudley
Subscriber
 
sspikedudley's Avatar
 
Join Date: Jun 2004
Location: Nottingham
Posts: 344
Thanks: 1
Thanked 0 Times in 0 Posts
Default

Hey Jay,
Just purchased part 1 of this tutorial to check out your style of teaching and around 23 minutes in the audio starts popping so you cut off halfway through words etc. not too big a deal but still kind of annoying, don't know about the other parts yet.

Rob

*Nevermind, seems it was quicktime just being slow*

Last edited by sspikedudley : 28-11-2008 at 11:30 PM.
sspikedudley is offline   Reply With Quote
Old 29-11-2008, 08:43 AM   #6
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Hey Rob

Its okay this end mate, on the original, might be a problem from the other end, after compression etc. have you downloaded the hd codec as David mentioned on a previous post:

http://forum.simplymaya.com/showthre...threadid=31416


also try downloading again in case it got hammered on the way down.

Send and email to Dave to check it out, just in case though, we cant be having that.



cheers
Jay
Jay is offline   Reply With Quote
Old 29-11-2008, 08:45 AM   #7
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

LOL

sorry Rob

Ignore my comment, I just saw your edit on the nd of the post about your quicktime...I actually thought it was your signature LMFAO!!

cheers
Jay
Jay is offline   Reply With Quote
Old 05-12-2008, 03:31 AM   #8
maya4todd
Subscriber
 
maya4todd's Avatar
 
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Thanks: 0
Thanked 0 Times in 0 Posts
Default No Instant Checkout?

I noticed in the details page of the Sand Speeder that it mentions an "Instant Checkout" price, but there isn't a link for Instant Checkout.

Will this be updated, or should I just ignore it for now?
maya4todd is offline   Reply With Quote
Old 05-12-2008, 06:40 AM   #9
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,276
Thanks: 41
Thanked 428 Times in 384 Posts
Default

Ignore it for now, I believe its being sorted out as there were a few probs with the setup...

cheers
Jay
Jay is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.