I'm not getting any shadows on objects that lie within a dim shadow area. The shadows are RayTraced and shadow "Color" set to a .5 valve, so it isn't completely blacking out areas in shadow. My problem is that the objects shadows are all pretty uniform. They seem to be floating in the dim shadow area and not casting shadows in the shadow already being cast. My question is, how do you get an object already in shadow to cast a darker area around itself, like a kind of secondary shadow.