Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 08-07-2009, 01:37 PM   #1
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default Texture Resolution Question

Does anyone have any knowledge on why we use texture resolutions such as 512px x 512px instead of 500px x 500px.

marlonjohn is offline   Reply With Quote
Old 08-07-2009, 02:19 PM   #2
The Maya Mountain
mtmckinley's Avatar
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts

mostly a computational thing. Plus, they divide evenly. For instance, the next size down from 512 is 256. The next size down is 128. Then 64. Then 32. Then 16. And so on. However the next size down from 500 would be 250. Then 125. The next size down is 31.25. Then 7.8125. Which would be a horrible ordeal to have to remember!
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 08-07-2009, 05:54 PM   #3
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts

yeah its down to binary 1,2,4,8,16,32,64 yada yada. which is the number of "blocks" or pixels. scales up (and down) nicely.

Though on that front if I remember rightly HDD's are rounded to 1000's over 1024 in an OS but not by the manufacturer so what your PC "sees" is the rounded but the HDD is quoted as the full. Or theres something like that with them!! Got a year older today so starting to loose it!
"No pressure, no diamonds" Thomas Carlyle

Last edited by gster123 : 08-07-2009 at 05:57 PM.
gster123 is offline   Reply With Quote
Old 08-07-2009, 09:07 PM   #4
Join Date: Dec 2005
Location: Toronto
Posts: 3,372
Thanks: 74
Thanked 710 Times in 642 Posts

Actually, you only got a day older today... but like you say, we only see the rounded

Happy birthday anyway!
stwert is offline   Reply With Quote
Old 09-07-2009, 08:50 AM   #5
Chirone's Avatar
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts

because round numbers are for noobs

mike and steve have it right

they reflect the largest numbers you can get with binary (only 0 and 1 exist)
2 = 1
4 = 11
6 = 111
8 = 1111
16 = 11111
number of combinations of 1 and 0 = number of digits you can put next to each other

keep adding another 1, you'll multiply the largest number by 2

yeah my answer is probably as incoherant as that old geezer over there *points to steve*
but i'm also getting old and senile... that and i expect everyone to know what binary is and so what i said makes sense...

ps, programmer's worst nightmare: 011011012

that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone : 09-07-2009 at 08:52 AM.
Chirone is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.