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Old 19-09-2009, 08:58 AM   #31
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Thats it I'm running in fear and going back to lurk mode until I can keep up with you tweety! Just kidding of course. Its coming along great though! Keep it up!
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Old 19-09-2009, 09:20 AM   #32
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yeah it looks cool, i think the hips look really wide tho, and the area between the neck and the clavicle looks odd. Perhaps because the occlusion has shaded them so differently, but that may just be the angle of the render.

do you have a non-smoothed wireframe?
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Old 19-09-2009, 04:17 PM   #33
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Quote:
Originally posted by hammer.horror
the area between the neck and the clavicle looks odd.
Well, like he said, the pieces aren't joined yet. That's probably it.
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Old 02-10-2009, 07:41 PM   #34
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Quote:
Originally posted by stwert
Well, like he said, the pieces aren't joined yet. That's probably it.
Yer your right there - that is the reason.

Real life kicking my ass at the mo. Still working hard on the boots - update this weekend
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Old 18-10-2009, 09:30 PM   #35
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With the Eurogamer round the corner been working on some new "Game Art" to take to the job fair there, but the one thing I`m doing is an animated door that I`m going to use for the background/setting for this character.

Its 5000 Tri`s and two sided and animated - uv`s done and about to start texturing now.

http://www.ravage3d.com/images/hero/hero_5_1.jpg

Small Video of it going.

Quicktime (Only format for now)
http://www.ravage3d.com/images/hero/Door_Test.mov


Been trying many different styles for the cloths for the character but just not hitting the right notes yet but will post some sketches 2mo.

Hope you all still at this
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Old 19-10-2009, 01:57 PM   #36
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Here is my first pass at texturing it

http://www.ravage3d.com/images/hero/hero_5_2.jpg

Also does anyone know how to command line batch render in Maya 2010 - everytime I try it opens 8.5 then says it cant open due to newer of maya and when I remove maya 8.5 the render option is gone.
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Old 19-10-2009, 06:26 PM   #37
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heres the final with normal map and lighting.

Just rendering out a video now

http://www.ravage3d.com/images/hero/hero_5_3.jpg
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Old 19-10-2009, 06:41 PM   #38
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The only thing that get's to my mind is that it's too clear and shiny maybe some scratches will fit good ... Otherwise good work mate
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Old 19-10-2009, 06:41 PM   #39
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oh, not sure if its been mentioned, but on the gun, how is one expected to press such small buttons?
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Old 19-10-2009, 07:47 PM   #40
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well I ask you - how do you push your mobile phone buttons and you`ll have your answer.

I want it looking clean - the back story is on a new ship but thats all im saying right now.
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Old 20-10-2009, 07:45 PM   #41
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Well here it is ....

http://www.ravage3d.com/images/hero/..._Animation.mov

Just need to add some sound now
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Old 20-10-2009, 07:52 PM   #42
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Nifty! I sense driven keys... am I correct?
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Old 20-10-2009, 09:21 PM   #43
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nope all hand animated
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Old 20-10-2009, 10:45 PM   #44
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bah, you should have used expressions then
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Old 28-10-2009, 01:00 AM   #45
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Ok done a simple T-shirt for the character based on a logo from a friend of mine (copyright of "great white productions")

Added a cut with some dried up blood to give it a "uncharted" look to it - will carry on the blood to the jeans (which is next by the way.

Just notice the seam line on the back - it stands out alittle too much. I layed out the uv so they would cut were the seams would be (based on real t shirts) but I did not want them to stand out that much.

These are just screen grabs from maya - I have got a bump map on this aswell but that render will have to wait for now

http://www.ravage3d.com/images/hero/hero_6_1.jpg

http://www.ravage3d.com/images/hero/hero_6_2.jpg
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