Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-10-2009 , 08:09 PM
Monkey Wrench's Avatar
Registered User
Join Date: Dec 2006
Location: United States
Posts: 76

problem with aim constraint

Hey everyone, I'm having a problem with one of my aim contrstraints for my ball turret on my airplane. The ball turret actually has two aim constraints, one for rotating on the x axis, and one for the y axis. I have the ball turret following a locator. When I have the locator higher than the ball turret it works fine, but when I move it below the ball turret, it messes up for some reason. here is a video to help explain the problem. Thank you

https://www.youtube.com/watch?v=pyVxaA0C7VY

# 2 10-10-2009 , 10:40 PM
septopus's Avatar
yes...you dont sound not non double negative
Join Date: Jun 2009
Location: Norfolk, VA
Posts: 91
i would say you need to set up an upVector, that will keep it from flipping.


level 3 luchador!

image dump
# 3 11-10-2009 , 12:35 AM
Monkey Wrench's Avatar
Registered User
Join Date: Dec 2006
Location: United States
Posts: 76
I do have the upvector set to 1 on the Y, and the World up type is set to scene up

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