SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Finished Work / grandFather Clock
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 30-10-2009, 09:06 PM   #1
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 546
Thanks: 1
Thanked 13 Times in 13 Posts
Default grandFather Clock

just finished this game asset, it's an old worn out grandfather clock, stands at 4000 tri's,

c&c welcome
Attached Thumbnails
Click image for larger version

Name:	grandfatherclock.jpg
Views:	238
Size:	39.4 KB
ID:	43223  
jali is offline   Reply With Quote
Old 01-11-2009, 05:53 AM   #2
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,883
Thanks: 8
Thanked 127 Times in 119 Posts
Default

By game asset, do you mean this is a game model? It looks great but if it's for a game...it seems like way too many polys for a non character object.

Nice work.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 01-11-2009, 06:47 AM   #3
jali
Subscriber
 
Join Date: Apr 2005
Location: UK
Posts: 546
Thanks: 1
Thanked 13 Times in 13 Posts
Default

yeah, it's for a game, i think i can knock the poly count down, though 4000, isn't that much, considering that most game characters are around 10k tris,

but i do see where you're comming from,
jali is offline   Reply With Quote
Old 01-11-2009, 07:08 AM   #4
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,125
Thanks: 11
Thanked 147 Times in 143 Posts
Default

it looks pretty cool

perhaps the stepping parts can be done via displacement maps on slanted faces? dunno how easy that would be or how it would look but it might bring your polycount down a bit if it's all in polys.
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 10-11-2009, 04:25 PM   #5
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Won't be using displacement maps if it's a game asset,

would be good to see a wireframe to see how it's built,

cheers

gubar
gubar is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.