SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / The Beginning
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 11-11-2009, 05:34 PM   #1
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default The Beginning

This is my VERY first attempt at modeling a head. Ive only put about an hours worth of work into it, and for it being my very first try, I presonally think its quite good so far. After the head is completed, I plan on making the rest of the body. Not going for a completely realistic look here, but not completely cartoony. Progress will probably pretty slow, as I dont have much free time with having a 9 month old baby. Comments, crits?



__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 11-11-2009, 06:49 PM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

You will have the same problem I had with edge flow above the nostrol you will need to change it there, poly count a bit high for early stage of modeling...hope this helps dave
daverave is offline   Reply With Quote
Old 11-11-2009, 11:41 PM   #3
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

Yeah, it's much easier keeping the poly count as low as possible during each stage of the modeling. Also, don't worry about how much time you put into it. It's MUCH better if you take your time and do it right rather than try and rush it. Since it's your first, take your time and have fun.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 12-11-2009, 12:55 AM   #4
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

Thanks guys. Im working on refining the nose right now, hence the amount of polys around that area. Im sure I'll be able to cut down abit. Same for the lip/chin area. Once I get the basic shape of it, Im sure I'll be able to cut down on the poly count abit.

And Im not worried about how long it'll take me. I just want it to look decent for a first time head model.

daverave - Can you be abit more specific about what your talking about? The edge flow above the nostral?
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 12-11-2009, 09:18 AM   #5
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

If you delete edge where I have indecated then use the split poly tool to re interaduce the edge at point 1 and 2 should help the flow, you will find this handy for future work (ear mouth)
Attached Thumbnails
Click image for larger version

Name:	head3.jpg
Views:	138
Size:	90.5 KB
ID:	43271  
daverave is offline   Reply With Quote
Old 17-11-2009, 05:53 PM   #6
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

Ok, so I got rid of some geometry around the mouth/nose area, so its not as cluttered, geometry wise. Im still trying to work on reducing the goemetry around the side of the head area.

Also, Im in need of some help around the lip area. I know there are supposed to be edge loops, but with the way my geometry is currently, I dont see how I can make it a loop around the lips. Any ideas, guys?

__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 17-11-2009, 06:53 PM   #7
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Use the split polly tool to cut the red lines first then the blue next, the delete the bit pointed at to made all 4 vertices pollys hope this makes sence, if you had not deleted the mouth poligons I would have extruded
Attached Thumbnails
Click image for larger version

Name:	face1.jpg
Views:	99
Size:	66.1 KB
ID:	43282  

Last edited by daverave : 17-11-2009 at 08:20 PM.
daverave is offline   Reply With Quote
Old 17-11-2009, 09:52 PM   #8
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

Awesome, thanks for the help Dave. After looking at it all drawn out like you did, it makes complete sense. Should of thought of that myself. :headbang:
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 17-11-2009, 10:33 PM   #9
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

you will, have you press 3 to see how things are dave
daverave is offline   Reply With Quote
Old 20-11-2009, 04:34 PM   #10
I-Iybrid
Simply Maya OG
 
I-Iybrid's Avatar
 
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Thanks: 2
Thanked 14 Times in 14 Posts
Default

I completely rebuilt the mouth area so it had actual loops. Just a small update picture.
Attached Thumbnails
Click image for larger version

Name:	screengrab.jpg
Views:	68
Size:	224.6 KB
ID:	43295  
__________________
- Hybrid
I-Iybrid is offline   Reply With Quote
Old 30-11-2009, 12:15 AM   #11
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

nice start so far... from here i would start to slowly pull out muscle/bone definition and work around from there. convert it to subdiv, adjust some areas go back into polygon and so forth. mostly trial and error,

i would also recommend looking at the topology thread in the WIP section, just as to get an overview of how the face topology works, if you havnt already...

keep going
marlonjohn is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.