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Old 16-01-2010, 02:31 PM   #1
bumusu
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Question Conveyor Belt for a treadmill

hi and hello!

i try to modell a treadmill, but i don't know how to animate it? i wanted to take a plane, but how is it possible that it moves without changing the postition, i'm really confused because i think this can't be so hard, thanks and sorry for this question but i dont know how to start? with curves? or with deformers?
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Old 16-01-2010, 02:39 PM   #2
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Personally I think I would use an animated texture, thats probably the easiest way.
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Old 17-01-2010, 05:56 PM   #3
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how to apply animated texture?
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Old 18-01-2010, 04:39 PM   #4
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Default texture animating?

ok thanx, but how can animate a texture? keyframing uvs?
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Old 19-01-2010, 07:25 PM   #5
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you assign a movie as a texture to have an animating texture

you could animate the UVs, not sure if you can or if that's a good thing to do

alternatively you could make yourself a plane, attach it to a motion path and then use the motion path > flow path object

i found this way of doing stuff when i was looking for ways to animate ribbons

it might be what you're looking for
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Old 19-01-2010, 07:30 PM   #6
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You can also animate the place2Dtexture node... probably simpler than messing with movie files or UVs. But the flow path looks interesting.
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Old 19-01-2010, 07:41 PM   #7
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Quote:
Originally posted by stwert
You can also animate the place2Dtexture node...
That's what I was thinking of
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Old 19-01-2010, 08:04 PM   #8
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mhh thanks for your answers i will try the next days and let you know what worked well!
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Old 19-01-2010, 09:06 PM   #9
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If you're struggling try searching in the help files.
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Old 29-01-2010, 10:05 AM   #10
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hey guys,

it worked well with animating the 2d texture node!
thanks a lot!
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