Mesh appears to have smoothed itself in certain places.
I'm new to this forum and website so apologies if my post is in the wrong place.
I've started modeling a human head in Maya 2010 and for some reason the polygons (which i have not smoothed) appear to be smoothed but only in certain areas. I've never come across this before. If anyone could help me i would be most grateful.
I've attached an image file to this post. The image consists of three images - a wireframe view, the polygons without the wireframe (wierd smoothing easily visible), and a render with a fractal bump map (to show how the texture distorts in certain places).