Subdiv Proxy vs Mesh>Smooth
I am still learning all the common practices for Maya modeling. I typically take the box modeling approach but I'd like to know:
1) What is the difference between Mesh>Smooth and Proxy>Subdiv Proxy?
2) I'm less familiar with Subdiv Proxy and I was also wondering what workflow this option benifits?
Coming from a Modo background I typically just "Subdivide" my geometry at certain points to add detail for modeling and Maya is clearly a more robust package, hence my sensory overload when learning the software.
Thanks in advance to the SimplyMaya community for being so supportive and respectful of my ultra newbness.
Current Demo Reel: