Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 17-05-2010 , 09:52 PM
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Join Date: Mar 2006
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Subdiv Proxy vs Mesh>Smooth

I am still learning all the common practices for Maya modeling. I typically take the box modeling approach but I'd like to know:

1) What is the difference between Mesh>Smooth and Proxy>Subdiv Proxy?

2) I'm less familiar with Subdiv Proxy and I was also wondering what workflow this option benifits?

Coming from a Modo background I typically just "Subdivide" my geometry at certain points to add detail for modeling and Maya is clearly a more robust package, hence my sensory overload when learning the software.

Thanks in advance to the SimplyMaya community for being so supportive and respectful of my ultra newbness.

-Eric


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# 2 18-05-2010 , 02:38 AM
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