Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-06-2010 , 11:24 PM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244

Rim Bump Mapping

Ciao!

Can anyone help? I really dont know what to change on the place2d or 3d texture settings.
I want to 've the text only on the top user added image


thanks !!

Attached Thumbnails
# 2 03-06-2010 , 11:45 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Is the geometry UV mapped? If not, you'll have to do that first. If so, open the UV texture editor along with your bump image and align it that way. Hope that helps, and of course if you have more questions about this, feel free to ask.

# 3 03-06-2010 , 11:49 PM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244

Originally posted by stwert
Is the geometry UV mapped? If not, you'll have to do that first. If so, open the UV texture editor along with your bump image and align it that way. Hope that helps, and of course if you have more questions about this, feel free to ask.



I am very bad in UV things & textures.. user added image i did a screenshot from top of the Rim made a text in photoshop. Than in maya blinn, bump mapping (projection) & placed it at the right spot. i did not do anything else yet user added image

# 4 03-06-2010 , 11:53 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It's never too late (or early) to learn UV mapping and get a good texturing workflow going. I'm no pro, but after a little while it gets much less daunting and tedious than it seems to start with. Start by checking out the Maya help tutorial on UV mapping.

But I think I see the problem there, if you really don't want to UV map it, try selecting only the top faces and apply your blinn texture to those faces only, instead of the whole geometry.

# 5 04-06-2010 , 12:01 AM
Joey81's Avatar
Subscriber
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244

Originally posted by stwert
It's never too late (or early) to learn UV mapping and get a good texturing workflow going. I'm no pro, but after a little while it gets much less daunting and tedious than it seems to start with. Start by checking out the Maya help tutorial on UV mapping.

But I think I see the problem there, if you really don't want to UV map it, try selecting only the top faces and apply your blinn texture to those faces only, instead of the whole geometry.


wow... that worked:attn:
i ll learn the texture stuff... i should. i can not modell characters without it. but for vehicles or parts its not essential.
btw. If i ve another question later should i open a new thread or shall i use the old ones ? user added image

# 6 04-06-2010 , 12:39 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Glad it worked. Even hard surface objects such as vehicles should be UV mapped, so that you can add texture and bump detail that doesn't need to be in the geometry. Any wear/tear/dirt/rust or otherwise non-uniform color will need a good UV layout to work well.

No reason not to open a new thread for another question, so that the thread title is relevant to the question.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads