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Old 23-06-2010, 07:19 AM   #1
Falott
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Default bake Animation to Layers problem

hello everyone !

this might be a very simple task for some of you, yet I just dont get it.

if you have a look at the pic I created 10 different Layers by selecting the bones andx hit create, then renamed the layers. now I imported a mocap skeleton and constrained my enveloped skeleton to it.

task/problem:
I want to bake each of the 10 simulations to the correspondent layer but I only have 2 choices in the BSO-

a) bake to new layer - which bakes the animations to all my created layers unfortunately, even when I lock all other layers.

b) bake to new layer - which bakes it to a new layer. problem is I have to bake each anim in 2 steps. (1st for hip with trans and rot; and 2nd step all other bones with rotation only)


question:

how can I proceed to bake the keys on the desired layer?
or is it not possible to bake simulation to precreated layers? do I need to bake to new layers and somehow copy and paste keys to a new one and rename it ?


thanks in advance !
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Old 23-06-2010, 11:25 AM   #2
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ok, after some hours of experimenting I came to the conclusion that this feature must be broken. there is absolutely no possibility to bake animations to different layers.
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Old 24-06-2010, 01:44 AM   #3
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no, there is a way. have seen it done.

but it was via a custom script/tool.

this is possible in xsi ( which i use ), maybe its not a one click solution in maya.

look in the mel, or python examples
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