Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-11-2010 , 09:45 PM
Registered User
Join Date: Apr 2010
Location: West Palm Beach, FL
Posts: 11

Weathererd Metal look

Hi ya'll, I'm a total noob to maya. A client of mine gave me an EOD Crab to integrate on some videos we're editing, but the crab is chrome, and the client want it as shown below, how can I create such material, I've been toying around with maya, but I'm more of a LightWave user, and can't really figure it out.

Thanks in advance.

user added image


All that is necessary for the triumph of evil is that good men do nothing.
"Edmund Burke."

www.dudeprinting.com
# 2 15-11-2010 , 10:28 PM
Nilla's Avatar
Administrator
Join Date: Jun 2009
Location: Prague
Posts: 827
Hi pixelpedro,

I know how you feel I'm doing the opposite at the moment and trying to cross over from Maya to Lightwave and I get quite confused a lot of the time.

For metals in Maya you want to render in mental ray and use mental ray shaders for the best results. If you look in Hypershade you have three materials metallic paint, car paint and mia_material_x. The last one is mental ray's architectural material and you can create pretty much anything from it, the x version stands for extended and it can be used in render passes so it's one of the most useful materials in Maya. If you know shading in Lightwave you should be able to work quite well with the architectural material because the attributes are similar, and if you get stuck tool tips will come up when you hover your mouse over them. Also press F1 for the Maya help files, they're good for lighting and shading.

In the upper right hand corner you have presets for mia_material_x to get an indication, there is one for chrome. For a weathered look you can try working with the inbuilt procedural noise textures, you'll find them under 3d procedurals in Hypershade. Depending on the result you're going for and how close up you render using a combination of these might get you a good enough result.

Good luck with the crab,
Nilla

# 3 16-11-2010 , 01:24 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Create a metal colour then you will need to do a abient occlusion render I think, there is a free tutorial on on this is............dave




Avatar Challenge Winner 2010
# 4 17-11-2010 , 12:47 PM
Registered User
Join Date: Apr 2010
Location: West Palm Beach, FL
Posts: 11
Thanks Miss_Nova, I'll try that, I'm not great at texturing, but I know my way around this issue in LW, I may try to export the object into LW and just work it in there.


All that is necessary for the triumph of evil is that good men do nothing.
"Edmund Burke."

www.dudeprinting.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads