Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-03-2011 , 07:58 PM
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Join Date: Mar 2011
Posts: 5

Creating Custom Polygon Presets?

There are a lot of polygon presets in maya. Off the top of my head there's a cube, cylinder, sphere, etc. etc. I have modeled a few simple polygon shapes I'm going to be using over and over again. So it would greatly speed things up if I could set these shapes I've made to a shelve for easy access. Is there a way to do this or perhaps some other way to easily access custom shapes I've made?

# 2 28-03-2011 , 08:18 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes its called visor, basicaly you can attach rendered shots to scenes files in the visor directory.............dave

Edit: there are already examples of stuff in there that you can use




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Last edited by daverave; 28-03-2011 at 08:22 PM.
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