Ok guys...opinions and or guidance please.
I want to start making a keep/fort in conjunction with the Marine for a scene...I have tried the landscape and Im still working on it....still cant get that to work yet.
Anyway...should I model the blocks with cracks etc in them?? I have tried the shatter option but it seems too taxing on the CPU...I was thinking of actually making several then to Sculptris to do at least 5 with different topo's...but...with a good sized keep this may mean a bloody high poly count!! So my feeble mind thought of either normal or displacement maps instead...waddya reckon eh?
P.S I want to make them look solid but OLD.....like me
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes