Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 02-04-2003 , 02:21 AM
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test

# 17 02-04-2003 , 02:25 AM
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?????


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# 18 02-04-2003 , 03:30 AM
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ok guys i just tryed to upload a file (twice) for you to test but something went wrong! the file was +- 1.6 Mb and it was winziped! Just for the recorde , the scene is a very simple, it's a tree with no lights an no textures, cause this is just the begining and i think it is more fun to increase the scene along with the results. ill try to upload it again tomorrow! But if want it anyway mail me and ill put my results out to start comparing!


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# 19 02-04-2003 , 06:56 PM
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Well if it dosn't have lights how is a render test going to be done that is uniform.. ? just wandering

# 20 02-04-2003 , 09:33 PM
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has the maya light, the tree is very complex (the file has 8 Mb with only the tree), lets just star that way! then we will starting to add lights and textures!


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# 21 04-04-2003 , 03:06 AM
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cool. I was thinking maybe the render globals could be set to 640X480. that way a pic could be posted for comparoson ? would that be usefull ?

# 22 04-04-2003 , 03:33 PM
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yes, i was thinking to render at 640x480 with production quality!


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