This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Wow, elnewty.. looks great, it has quite a bit of expression to it as well! Why dont you show a wireframe?.. also have you softened it? Looking great though .
"I should call you sugar maple tree cause i'd totally tap that" haha
Thanks guys
I'm glad that you like it...
Because I have Easter... I stopped to model these days...but tomorrow I will show you a wireframe shot.
Yap M the character has all poly edges with “all soft” normals.
Yes xr1140, I can do better, but this will come in time, I have to accumulate experience... until now I have only 6 or 7 month experience in Maya modeling.
Aaaa, by the way... to all Catholics from this forum who has Easter... I wish you a Happy Easter!
"Imagination is more important than knowledge" A.Einstein
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