Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-04-2003 , 07:15 PM
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Character: CPS-made alien style

Well. Long time without posting WIP's is a disaster.

Therefore, heres what I´m currently working with. The sketch is by a friend of mine (max user - hopefully he will soon join us, who have discovered the pleasure of maya user added image )

Any comments are welcome.


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Last edited by Kühl; 22-04-2003 at 07:54 PM.
# 2 22-04-2003 , 07:27 PM
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the sketch is really nice there is a lot of character in what is a very simple drawing! user added image

You've made a great start on the model too, my only comment is that the proportions on the face arent like they seem on the sketch. Is that intentional? For example in the sketch the nose is much closer to the eyebrows.

Good start.


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# 3 22-04-2003 , 07:40 PM
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Pure_Morning: Thanks for the comments. The proportions is somewhat intentional, 'cause the face of the sketch is bended forward and the eyebrows therefore seems closer to the eyes. However, I'm still playing around with the proportions to get a nice look. Well observed.


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Last edited by Kühl; 22-04-2003 at 07:53 PM.
# 4 22-04-2003 , 10:55 PM
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uPdAtE:


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# 5 23-04-2003 , 12:01 AM
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Another update - lowpoly now 624:

What do ya think ?


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Last edited by Kühl; 23-04-2003 at 12:03 AM.
# 6 23-04-2003 , 01:08 AM
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wow 624 that's a great poly count!! I love the legs and feet they really suit the character!

The one area that stands out to me most is the squareness of the neck and shoulder join atthe front. You could do with a poly split here and then move the faces back a bit to give a more rounded result.


Oh oh and make his forehead a little bit bigger (as in the drawing it's bigger and more pronounced) It reminds me of the brain from pinky and the brain!! (Which is a very good thing!)


Great work though I'm really enjoying it!

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# 7 23-04-2003 , 01:16 AM
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Pure_Morning: Yes youre right about the squareness. Also the forehead needs work to retain the carisma in the sketch... Also the feet may be bigger. Updates coming soon.

Ps. Do ya think 624 faces is too many for such a model - or did I misunderstood ya ;-)

Thanks for the good comments anyway.


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Last edited by Kühl; 23-04-2003 at 01:22 AM.
# 8 24-04-2003 , 11:38 AM
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Hmm... update: Textures soon... (if I can figure out something cool).


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Last edited by Kühl; 24-04-2003 at 11:44 AM.
# 9 24-04-2003 , 01:42 PM
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Hi Kühl,

it looks very cool... user added image

cps is a nice tool just started to use it... but unfortunately I can't get it to work on one half only as it seems you are doing...

how do you do that?

regards

Strarup


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Alex V. U. Strarup

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# 10 24-04-2003 , 02:31 PM
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Last edited by Kühl; 27-04-2003 at 09:46 PM.
# 11 24-04-2003 , 03:22 PM
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Hi Kühl,

tusind tak... user added image

you just saved my day... I use a different version of CPS thou, but somehow I figured it out with your help... it was a bit tough thou since it had become quite some model, and not only an cube... but I have learned a great deal by your video tutorial... so now I can work on one half instead of 2... user added image

thank you very much... next time I start working on a model with CPS I will start it, as you showed in the video... much easier to work with... user added image

regards

Strarup


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Alex V. U. Strarup

One mistake can ruin it all...
# 12 24-04-2003 , 03:29 PM
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Glad you like it - I just though it was easier to show than to write about....

Which version are u using? Are there a newer one??


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# 13 24-04-2003 , 03:51 PM
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yup... much easier... user added image

I'm glad you took the time to make it... user added image

I use version 3.5 of CPS... the last free one I could find... -->
https://www.lightstorm3d.com/tools/fr...PolyShape.html

the interface look a bit different than the one you used in the video... that's why I think I'm using a different version of CPS... I don't know if it is newer or older than the version you use... user added image

regards

Strarup


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Alex V. U. Strarup

One mistake can ruin it all...
# 14 24-04-2003 , 04:26 PM
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Now for some UV editing... maybe i need some help. This is what I have done so far... please comment... I am still a noob in texturing:


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# 15 24-04-2003 , 04:38 PM
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Alex V. U. Strarup

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