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Old 07-07-2003, 02:24 AM   #61
Kurt
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traveler, whats weird can you elaborate mate....... I'm still not sure I like the feet yet... might try and give them more of a eagle tallon look, but i'll deal with that later...

M

Questions

1) Started off with nurbs like normal

2) Arms are modeled sepearately but in postion

3) Yes same as normal.... use polys for adding edges... sub-ds for pulling and pushing

4) arm took about 2 in a half hours


M when the Cd tut comes out it goes through every thing i do when I model nurbs- polys-Sub-ds.
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Old 07-07-2003, 04:22 AM   #62
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man what feet
killer work man
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Old 07-07-2003, 06:23 AM   #63
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Thanks a lot kurt for explaining that! IF the arm took you 2 and a half hours it must of taken you a long time to model the rest! Its nice to know the times (IMO) just because I can respect the ammount of time put into it.. and things like that. I will definately be buying your CD tutorial as soon as it comes out.. I MUST watch that.. as I feel after i watch it a few times I will have a lot better grasp on modelling.. along with knowing new technqiues. Then its just practice practice practice! Anyways thanks for answering my Q's.. ttyl.
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Old 07-07-2003, 11:25 AM   #64
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alternate way of driveing a highrez mesh with i lowres one is to duplicate the lv0 of the subD version and use it as a wrap deformer on the highrez one..
then you can hide the sudD and just animate the low poly verson..
makes animation lots faster

also this alows you to split your highrez model into smaller peices and asign them as wrap deformers individually.
this can save alot of memory if youre makeing morph targets for example.. (then you whould do them on the head only and not the whole body)

this can be done with the whole body too
this can also be done with a nurbs highrez but it takes a bit more work doing the lowrez poly version..

edit:
hm.. i explain like sh*t hope you get it.. if not, feel free to tell me and i'll explain it better
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Old 07-07-2003, 12:09 PM   #65
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Quote:
Originally posted by Kurt
more of a eagle tallon look
yeah eagle look= cool
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Old 07-07-2003, 03:30 PM   #66
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Kurt i like the way you model, man you got mad skills dude. I'm working on my first model and looking at all of the modeling motivates me.
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Old 07-07-2003, 03:44 PM   #67
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great imagination kurt! super job dude!
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Old 08-07-2003, 01:16 AM   #68
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justin thanks dude.... just keep practising you will get better and better..

Kev, you rock buddy=)
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Old 08-07-2003, 01:22 AM   #69
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While i'm not so crazy about the proportions on this model, no one can doubt that you have some serious skillz... keep it up man, can't wait to see this when its complete.
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Old 08-07-2003, 01:51 AM   #70
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Traiven3d, can you tell me what bugs you about his proportions?

I played with the shape a bit more.... made him lankier.. the wings should add a lot...
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Old 08-07-2003, 02:11 AM   #71
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Sure, but understand that i'm not implying its wrong or looks bad, its just not my cup of tea is all. Things like the thickness of the neck, length of the legs, and width of the waist aren't "realistic" (based on human proportions) but I know you probably weren't going for realistic. Never-the-less, Very cool.
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Old 08-07-2003, 02:18 AM   #72
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Thanks dude.. yeah hes a creature so i have a bit of leaway...
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Old 08-07-2003, 03:14 AM   #73
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Hey you cant diss the waist.. look in the guiness book of world records.. theres some people out there with stomaches that small .. heheh. I really like the whole upper body on this model.. along with the feet .
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Old 09-07-2003, 02:01 AM   #74
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Have wings.. still needs a lot of work and detailing.... but i'm toying with the idea to having a lot of spikes comming off his back instead... Like a porcupine
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Old 09-07-2003, 02:03 AM   #75
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Side
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