well i need to fix it because it is broken =)
here's what i did:
-edit polys>texture>cylindrical texture for ship
-edit polys>texture>planar texture for porthole type thing(which is parented to ship & on same layer)
-arranged uv's how they are in my prior screenshots
-load in photoshop
-go back into maya, create new shader, load the painted uv as the color map
-assign to ship
and now the map comes up really really small. at first glance i thought it was resolution but after playing with the attribute editor i'm seeing that it's actually just being projected very very small. tried using manipulator for cylindrical map to adjust to fit small texture, but it's too small for me to get any idea how to get it to work. here's what it looks like..
so now i need to figure out how to get the loaded texture to 'blow up' to fit the uv layout and then i can arrange it how it's supposed to be (or maybe it'll just work)
sorry for needing my hand held through all of this, it's just rough stuff when i'm trying to teach myself and the only resources i have are the people on this site, haha.