Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-01-2004 , 05:12 PM
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Jan/Feb - Dae - Noob

I will be doing a character at low poly, I am not to sure about texturing as Maya is pretty new to me, any way I will post the concept later tonight and a few updates as well.

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René Descartes

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# 2 06-01-2004 , 10:46 PM
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here it is

he is a palladin

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René Descartes

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# 3 06-01-2004 , 10:48 PM
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and here is

my progress so far

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René Descartes

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# 4 06-01-2004 , 10:50 PM
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Looks cool so far. user added image

# 5 06-01-2004 , 10:54 PM
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almost done I think

this one is triangulated and is sitting at 2154 faces.

Dae

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René Descartes

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# 6 06-01-2004 , 11:35 PM
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Looks good dude.


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# 7 07-01-2004 , 01:10 PM
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blocky

How can I smooth it out so it is not so blocky.

Dae


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René Descartes

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# 8 07-01-2004 , 01:53 PM
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If you want to maintain the number of polys, you'd want to soften the edges. Edit Polygons > Normals > Soften/Harden Edge.

# 9 07-01-2004 , 02:23 PM
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thx Mike


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René Descartes

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# 10 07-01-2004 , 05:13 PM
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Looking good user added image

What is the diffrence between harden/sodten edges?


Yeah, but no but yeah but no....
# 11 07-01-2004 , 05:21 PM
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how do get a uv snapshot of everything, all i am getting is the top right quarter.

Dae

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René Descartes

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# 12 07-01-2004 , 05:22 PM
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the difference

is this

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# 13 07-01-2004 , 05:25 PM
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instead of having a hard blocky model, you get a smooth looking one.


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René Descartes

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# 14 07-01-2004 , 05:30 PM
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You have to arrange your UVs in the top right corner.

# 15 07-01-2004 , 05:31 PM
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okie dokie


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