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Giant Spider UV Layout & Texturing
Key Features
In this project we cover the UV layout and texturing of the Spider you can see above. This tutorial continues where the modeling project ended, but the scene files are included so you can follow along with the texturing separately if you're only interested in that bit.

We start with laying out UV's for the spider. During this process we work in the UV texture editor and you'll learn some different techniques like automatic, planar and cylindrical mapping that are common for UV layout in Maya. We create UV sets and work with some common UV tools like unwrap and move and sew, before we align the UV's and create a complete final UV map.

The UV map is taken into Photoshop for texture painting and you'll see how to layer your work and create variation within textures when painting color maps. We work with different brushes and tools and show you some good techniques when texture painting for organic characters. To get more realism and bring out depth in our texture we also create a grayscale bump map, and finish off the project by adding a spec map to get control of the specular highlights on our model.

The tutorial on modeling the Giant Spider can be found here.
  • Length: 5 Hours 10 Minutes
  • Level: Beginner
  • Software: Maya 7, Photoshop
  • Format: DiVX
  • Points Cost: 10
  • Price: $19.95
Tutorial Details
  • UV Layout
  • Working in Maya's UV Texture Editor
  • Texture Painting Organic Models
  • Color Maps
  • Bump Maps
  • Specular Maps
  • Photoshop Tools & Brushes
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Giant Spider UV Layout & Texturing
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3 MB
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28 Mins
77 MB
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30 Mins
79 MB
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31 Mins
80 MB
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35 Mins
88 MB
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28 Mins
73 MB
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22 Mins
45 MB
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37 Mins
74 MB
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36 Mins
72 MB
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33 Mins
72 MB
Download Lesson Pack 10
30 Mins
49 MB
10 / 10
5 H 10 M
712 MB
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